How does astral2s1 play?

Rating 1.07 K/R 0.76 ADR 80.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average.
Multi-kills
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 2

Compared with 620 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly above the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 38%
Opening duels won 50%+3 pp · Ø 47% better than 76%

Clutch

Average
Last one alive

28% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 28%−9 pp · Ø 37% better than 14%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 66%
Clutch kills per match 1.7−0.1 · Ø 1.8 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.91).

Headshot rate 39%−1 pp · Ø 40% better than 48%
AWP share of kills 9%−1 pp · Ø 10% better than 48%
K/D 1.08+0.17 · Ø 0.91 better than 96%
Pistol kills per match 2.8
Knife kills 3 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so well above the average (3.4%).

2K rounds 12.2%+0.5 pp · Ø 11.7% better than 62%
3K rounds 4.4%+1.0 pp · Ø 3.4% better than 90%
MVPs per match 2.2+0.4 · Ø 1.8 better than 85%
4Ks and aces 14x 4K, 5 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.23).

Utility hit rate 40%+7 pp · Ø 33% better than 87%
Utility damage per round 4.6+0.9 · Ø 3.7 better than 76%
Enemies flashed per round 0.57+0.34 · Ø 0.23 better than 97%
Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +5 pp, ELO +237
= Stayed the same
ADR at 79.5, Headshots at 38%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Clearly above the average (0.67).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −202 ELO
25 matches · 28% win rate
In match 3 of the day −77 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +13 ELO, win rate 37%

astral2s1 loses the most ELO in match 2 of the day: −202 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 76%
0.84 better than 98%
86.8 better than 96%
1.19 better than 99%
57% of 125 duels better than 94%
34% of 44 situations better than 45%
Dust 236
47% right on the average
0.72 better than 74%
78.3 better than 68%
1.02 better than 82%
51% of 115 duels better than 70%
27% of 30 situations better than 26%
Anubis19
42% better than 28%
0.73 better than 76%
79.3 better than 70%
1.01 better than 76%
40% of 57 duels better than 17%
17% of 12 situations better than 10%
Ancient6
50% -
0.72 -
78.0 -
0.99-
40% of 20 duels -
33% of 6 situations -
Nuke6
67% -
0.71 -
73.6 -
0.99-
39% of 18 duels -
0% of 1 situations -
Inferno4
50% -
0.63 -
58.7 -
0.92-
29% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How astral2s1 plays

Across 109 matches astral2s1 averages K/R 0.76, ADR 80.5 and a rating of 1.07. Biggest strength: K/D at 1.08, better than 96% of level 2 players. Most room to improve: Clutch 1v1 won at 28%, better than only 14% of level 2 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 52 of 109 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. astral2s1 loses the most ELO in match 2 of the day (−202 ELO, win rate 28%). Things go best in match 1 of the day (+274 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +274 ELO. Improved over the last three months: Win rate +5 pp, ELO +237. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 79.5, Headshots at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.