ashishu76

India
Player
285 matches tracked

How does ashishu76 play?

Rating 0.93 (from 174 matches) K/R 0.69 ADR 74.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (45%).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.4
Knife kills 2 in 285 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.7 pp · Ø 13.0% better than 36%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 82%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.6, Headshots −2 pp, ELO −62

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −394 ELO
78 matches · 40% win rate
On Dust 2 −161 ELO
60 matches · 45% win rate
On Tuesdays −283 ELO, win rate 28%

ashishu76 loses the most ELO in match 1 of the day: −394 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 1.90 · Anubis
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
53% better than 64%
0.70 better than 42%
74.5 better than 27%
0.96 better than 40%
53% of 186 duels better than 73%
33% of 27 situations better than 39%
Dust 260
45% better than 33%
0.68 better than 33%
76.8 better than 38%
0.95 better than 36%
50% of 210 duels right on the average
47% of 30 situations better than 77%
Inferno35
51% better than 51%
0.67 better than 33%
73.8 better than 26%
0.88 better than 17%
42% of 104 duels better than 12%
60% of 15 situations better than 93%
Ancient31
45% better than 31%
0.66 better than 21%
72.6 better than 16%
0.85 better than 8%
45% of 55 duels better than 24%
42% of 19 situations better than 64%
Anubis31
45% better than 28%
0.77 better than 79%
78.6 better than 46%
1.00 better than 54%
53% of 83 duels better than 68%
0% of 9 situations better than 2%
Cache26
42% -
0.67 -
71.5 -
0.89-
51% of 80 duels -
40% of 10 situations -
Nuke23
57% better than 68%
0.69 better than 29%
69.7 better than 10%
0.97-
40% of 47 duels better than 7%
63% of 8 situations better than 93%
Overpass3
67% -
0.64 -
68.6 -
0.70-
100% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ashishu76 plays

Across 285 matches ashishu76 averages K/R 0.69 and ADR 74.4; the rating across the 174 rated matches is 0.93. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 40 of 174 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. ashishu76 loses the most ELO in match 1 of the day (−394 ELO, win rate 40%). Things go best in match 2 of the day (+420 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +420 ELO. Got weaker: K/R −0.04, Rating −0.06, ADR −5.6, Headshots −2 pp, ELO −62. Unchanged in recent months: Win rate at 48%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.