Ashas1991

Lithuania
Streamer Player Viewer
69 matches tracked
ELO
1,102
Peak across recorded matches: 1,328
Rank EU
#1,087,720
Lithuania #8,333 in Lithuania

How does Ashas1991 play?

Rating 1.00 (from 68 matches) K/R 0.69 ADR 76.5 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 40%−9 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.03+0.06 · Ø 0.97 better than 78%
Pistol kills per match 2.9 from the last 68

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 75%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 40%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 3x 4K, 1 ace in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 5.9+2.1 · Ø 3.8 better than 86%
Enemies flashed per round 0.60+0.35 · Ø 0.25 better than 98%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06
= Stayed the same
Rating at 1.01, ADR at 77.0
▼ Got worse
Headshots −4 pp, Win rate −25 pp, ELO −54

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.65). Right on the average (0.71).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −231 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.13 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
59% better than 75%
0.70 right on the average
78.0 better than 49%
1.01 better than 67%
48% of 44 duels better than 44%
29% of 14 situations better than 31%
Mirage14
57% -
0.55 -
65.1 -
0.81-
36% of 42 duels -
42% of 12 situations -
Inferno12
58% -
0.81 -
84.7 -
1.17-
58% of 36 duels -
31% of 13 situations -
Cache7
29% -
0.69 -
73.1 -
1.00-
31% of 13 duels -
100% of 4 situations -
Nuke6
50% -
0.67 -
73.2 -
1.00-
44% of 16 duels -
25% of 8 situations -
Anubis5
20% -
0.79 -
85.6 -
1.17-
47% of 17 duels -
11% of 9 situations -
Dust 25
60% -
0.69 -
78.5 -
0.94-
25% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ashas1991 plays

Across 69 matches Ashas1991 averages K/R 0.69 and ADR 76.5; the rating across the 68 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 5 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 22 of 68 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. In 48 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Improved over the last three months: K/R +0.06. Got weaker: Headshots −4 pp, Win rate −25 pp, ELO −54. Unchanged in recent months: Rating at 1.01, ADR at 77.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.