How does asgfvkingnaks play?

K/R 0.66 ADR 76.9 from 99 matches
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
K/D 0.87−0.11 · Ø 0.98 better than 8%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

MVPs per match 1.9−0.3 · Ø 2.2 better than 16%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
Whether asgfvkingnaks is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 82 before.

Kills per round (K/R)

0.90
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.90.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +71 ELO
23 matches · 43% win rate

asgfvkingnaks loses the most ELO from match 5 of the day: +71 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
45% better than 32%
0.64 better than 14%
74.5 better than 24%
-
-
-
Mirage19
63% better than 89%
0.64 better than 14%
73.3 better than 22%
-
-
-
Anubis15
60% better than 75%
0.63 better than 11%
77.3 better than 40%
-
-
-
Inferno11
73% -
0.70 -
82.8 -
-
-
-
Nuke8
25% -
0.72 -
79.9 -
-
-
-
Ancient4
75% -
0.67 -
78.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How asgfvkingnaks plays

Most room to improve: K/D at 0.87, better than only 8% of level 7 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. asgfvkingnaks loses the most ELO from match 5 of the day (+71 ELO, win rate 43%). Things go best on Dust 2 (+54 ELO, win rate 45%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.