How does armando_chandler6291 play?

K/R 0.75 ADR 85.0 from 110 matches
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 77%
K/D 0.95−0.03 · Ø 0.98 better than 50%
Pistol kills per match 2.9
Knife kills 7 in 110 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

MVPs per match 2.6+0.4 · Ø 2.2 better than 94%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Deaths per round 79%+6 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 5 average
Whether armando_chandler6291 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 110 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −255 ELO
25 matches · 28% win rate
On Mirage −219 ELO
27 matches · 33% win rate
On Saturdays −162 ELO, win rate 30%

armando_chandler6291 loses the most ELO in match 1 of the day: −255 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
37% better than 12%
0.70 right on the average
82.4 better than 72%
-
-
-
Mirage27
33% better than 6%
0.76 better than 77%
86.8 better than 88%
-
-
-
Ancient16
56% better than 72%
0.72 better than 63%
81.7 better than 70%
-
-
-
Nuke15
67% better than 89%
0.83 better than 92%
90.1 better than 93%
-
-
-
Anubis10
70% -
0.76 -
88.9 -
-
-
-
Inferno7
71% -
0.73 -
77.1 -
-
-
-
Overpass6
50% -
0.78 -
82.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How armando_chandler6291 plays

Biggest strength: Damage per round (ADR) at 85.0, better than 90% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 5% of level 5 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. armando_chandler6291 loses the most ELO in match 1 of the day (−255 ELO, win rate 28%). Things go best in match 2 of the day (+43 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +43 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.