Ariss1_

Romania
Player
131 matches tracked

How does Ariss1_ play?

Rating 1.00 K/R 0.73 ADR 79.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 3.4
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 2 aces in 81 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
Win rate at 48%, ELO at 1,580
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.1

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.79). Just below the average (0.72).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
36 matches · 36% win rate
On Ancient −57 ELO
23 matches · 48% win rate
On Thursdays −81 ELO, win rate 43%

Ariss1_ loses the most ELO on Mirage: −120 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 34 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 8%
0.72 right on the average
77.5 better than 38%
0.93 better than 22%
48% of 202 duels better than 36%
41% of 17 situations better than 59%
Anubis26
62% better than 86%
0.78 better than 77%
82.9 better than 66%
1.08 better than 76%
52% of 172 duels better than 59%
70% of 10 situations better than 98%
Ancient23
48% better than 47%
0.67 better than 19%
75.2 better than 20%
0.93 better than 22%
46% of 140 duels better than 24%
25% of 8 situations better than 21%
Cache23
65% -
0.79 -
83.8 -
1.09-
59% of 155 duels -
29% of 14 situations -
Dust 212
50% -
0.76 -
82.4 -
1.10-
41% of 63 duels -
33% of 3 situations -
Inferno6
33% -
0.56 -
73.0 -
0.68-
34% of 32 duels -
0% of 1 situations -
Nuke5
20% -
0.68 -
71.1 -
0.95-
35% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ariss1_ plays

Across 131 matches Ariss1_ averages K/R 0.73, ADR 79.4 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 8 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 47 of 131 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 81 matches with detailed stats: 15 4Ks and 2 aces. Ariss1_ loses the most ELO on Mirage (−120 ELO, win rate 36%). Things go best on Cache (+180 ELO, win rate 65%). Match no. 3 of the day goes best: 55% win rate, +6 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.11, ADR −7.1. Unchanged in recent months: Win rate at 48%, ELO at 1,580.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.