How does AraqZCS play?

Rating 1.13 (from 10 matches) K/R 0.80 ADR 83.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 10 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 10%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.3
Knife kills 1 in 129 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

MVPs per match 2.7+0.4 · Ø 2.3 better than 83%

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether AraqZCS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 66 before.

Kills per round (K/R)

0.88
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.90.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −229 ELO
23 matches · 39% win rate
On Ancient −101 ELO
24 matches · 54% win rate
On Thursdays −201 ELO, win rate 38%

AraqZCS loses the most ELO on Mirage: −229 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 56%
0.74 better than 48%
76.9 better than 29%
1.07-
56% of 16 duels better than 75%
0% of 2 situations better than 1%
Ancient24
54% better than 57%
0.83 better than 84%
85.2 better than 68%
-
-
-
Mirage23
39% better than 9%
0.87 better than 91%
93.2 better than 92%
0.72-
33% of 3 duels better than 1%
0% of 2 situations better than 1%
Inferno19
68% better than 86%
0.79 better than 65%
83.1 better than 53%
1.03-
75% of 4 duels better than 99%
50% of 4 situations better than 75%
Nuke15
60% better than 65%
0.86 better than 83%
87.4 better than 73%
0.79-
50% of 4 duels better than 36%
50% of 2 situations better than 76%
Anubis9
22% -
0.74 -
80.2 -
1.55-
67% of 6 duels -
100% of 1 situations -
Overpass5
40% -
0.70 -
74.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AraqZCS plays

Across 129 matches AraqZCS averages K/R 0.80 and ADR 83.7; the rating across the 10 rated matches is 1.13. Biggest strength: K/D at 1.14, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 54% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 4 of 10 matches the rating was 1.10 or higher (40%), in 3 it was below 0.90. Best month by rating: July 2026 at 1.27. AraqZCS loses the most ELO on Mirage (−229 ELO, win rate 39%). Things go best in match 2 of the day (+225 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +225 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.