anvillow

Russia
Moderator Streamer Player Viewer
235 matches tracked
ELO ▼ 80
1,888
30-day peak: 1,968
Rank EU
#303,261
Russia #84,068 in Russia

How does anvillow play?

Rating 0.94 (from 135 matches) K/R 0.69 ADR 78.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 40%−10 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 29%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 9x 4K, 1 ace in 89 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, ADR at 78.3, Win rate at 46%, ELO at 1,888
▼ Got worse
Rating −0.17

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −352 ELO
83 matches · 41% win rate
In match 4 of the day −103 ELO
22 matches · 41% win rate
On Saturdays −140 ELO, win rate 41%

anvillow loses the most ELO on Mirage: −352 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
41% better than 19%
0.67 better than 24%
77.0 better than 37%
0.91 better than 19%
39% of 227 duels better than 5%
26% of 19 situations better than 20%
Dust 264
50% right on the average
0.68 better than 28%
78.4 better than 42%
0.96 better than 33%
45% of 231 duels better than 21%
60% of 15 situations better than 94%
Ancient37
57% better than 70%
0.72 better than 43%
82.7 better than 62%
1.02 right on the average
49% of 116 duels better than 39%
42% of 12 situations better than 59%
Anubis23
52% better than 48%
0.64 better than 11%
73.2 better than 17%
0.88-
40% of 57 duels better than 4%
25% of 4 situations better than 21%
Nuke10
40% -
0.74 -
81.2 -
1.04-
56% of 27 duels -
0% of 1 situations -
Inferno7
71% -
0.74 -
79.6 -
0.92-
55% of 31 duels -
100% of 1 situations -
Cache6
17% -
0.57 -
68.3 -
0.91-
33% of 18 duels -
-
Overpass5
60% -
0.87 -
96.7 -
0.72-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How anvillow plays

Across 235 matches anvillow averages K/R 0.69 and ADR 78.4; the rating across the 135 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 38 of 135 matches the rating was 1.10 or higher (28%), in 67 it was below 0.90. In 89 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. anvillow loses the most ELO on Mirage (−352 ELO, win rate 41%). Things go best on Ancient (+225 ELO, win rate 57%). Match no. 1 of the day goes best: 53% win rate, +118 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.68, ADR at 78.3, Win rate at 46%, ELO at 1,888. Last 30 days: 4 matches, win rate 25%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.