annihilate813

Mongolia
Player
346 matches tracked 36 matches in 30 days
ELO ▼ 3
2,049
30-day peak: 2,093
Rank SEA ▼ 939 places
#5,471
Mongolia #1,487 in Mongolia
30 days · prev. #4,532 · best #4,532

How does annihilate813 play?

Rating 1.00 (from 238 matches) K/R 0.75 ADR 80.7 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.0
Knife kills 7 in 346 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +329
= Stayed the same
Rating at 1.00, Headshots at 62%
▼ Got worse
K/R −0.08, ADR −7.1

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −286 ELO
30 matches · 27% win rate
On Dust 2 −200 ELO
87 matches · 44% win rate
On Tuesdays −206 ELO, win rate 40%

annihilate813 loses the most ELO on Ancient: −286 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 250 · Anubis
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 39 · Nuke

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
48% better than 37%
0.73 right on the average
79.1 better than 43%
1.00 better than 42%
53% of 364 duels better than 64%
31% of 67 situations better than 29%
Dust 287
44% better than 25%
0.75 better than 55%
81.1 right on the average
1.00 better than 39%
49% of 262 duels better than 37%
31% of 36 situations better than 33%
Inferno38
47% better than 31%
0.76 better than 67%
80.0 better than 45%
1.04 better than 54%
53% of 85 duels better than 58%
13% of 15 situations better than 5%
Nuke34
65% better than 80%
0.81 better than 68%
83.3 better than 55%
1.02 better than 37%
56% of 97 duels better than 67%
41% of 17 situations better than 53%
Ancient30
27% better than 1%
0.74 right on the average
80.7 better than 45%
0.94 better than 20%
50% of 119 duels better than 43%
31% of 16 situations better than 32%
Anubis29
66% better than 89%
0.75 better than 56%
82.5 better than 59%
1.01 better than 42%
53% of 91 duels better than 61%
29% of 14 situations better than 29%
Cache8
75% -
0.72 -
76.8 -
1.00-
57% of 30 duels -
33% of 6 situations -
Overpass5
40% -
0.96 -
95.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How annihilate813 plays

Across 346 matches annihilate813 averages K/R 0.75 and ADR 80.7; the rating across the 238 rated matches is 1.00. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 62% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 81 of 238 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 158 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. annihilate813 loses the most ELO on Ancient (−286 ELO, win rate 27%). Things go best on Anubis (+252 ELO, win rate 66%). Match no. 2 of the day goes best: 54% win rate, +132 ELO. Improved over the last three months: Win rate +4 pp, ELO +329. Got weaker: K/R −0.08, ADR −7.1. Unchanged in recent months: Rating at 1.00, Headshots at 62%. Last 30 days: 36 matches, win rate 44%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.