aNfeli

Finland
Streamer

1,061 followers 7 streams in 30 days 15 avg. viewers last live on Oct 16, 2026

251 matches tracked 40 matches in 30 days

How does aNfeli play?

Rating 1.08 (from 208 matches) K/R 0.78 ADR 86.6 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 59x 4K, 5 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.4, Win rate +10 pp, ELO +825
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
37 matches · 43% win rate
From match 5 of the day −93 ELO
28 matches · 43% win rate
On Fridays −277 ELO, win rate 35%

aNfeli loses the most ELO on Mirage: −157 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 57 · Mirage
  4. Highest rating in a match: 2.39 · Nuke

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
53% right on the average
0.79 better than 69%
87.1 better than 77%
1.15 better than 78%
56% of 362 duels better than 72%
37% of 27 situations better than 46%
Nuke59
49% better than 34%
0.76 right on the average
84.0 better than 56%
1.03 better than 40%
50% of 260 duels better than 36%
48% of 33 situations better than 69%
Mirage37
43% better than 14%
0.84 better than 86%
97.0 better than 96%
1.15 better than 81%
54% of 194 duels better than 63%
43% of 14 situations better than 63%
Anubis31
61% better than 77%
0.76 better than 56%
85.8 better than 71%
1.04 better than 47%
55% of 147 duels better than 66%
58% of 19 situations better than 89%
Inferno20
55% better than 40%
0.72 better than 29%
82.6 better than 39%
1.09 better than 47%
52% of 115 duels better than 32%
50% of 10 situations better than 76%
Cache19
32% -
0.71 -
78.6 -
0.92-
46% of 112 duels -
25% of 8 situations -
Ancient5
80% -
0.83 -
83.8 -
1.09-
54% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aNfeli plays

Across 251 matches aNfeli averages K/R 0.78 and ADR 86.6; the rating across the 208 rated matches is 1.08. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 97 of 208 matches the rating was 1.10 or higher (47%), in 70 it was below 0.90. In 164 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. aNfeli loses the most ELO on Mirage (−157 ELO, win rate 43%). Things go best on Anubis (+188 ELO, win rate 61%). Match no. 1 of the day goes best: 56% win rate, +54 ELO. Improved over the last three months: K/R +0.06, ADR +5.4, Win rate +10 pp, ELO +825. Unchanged in recent months: Headshots at 58%. Last 30 days: 40 matches, win rate 43%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.