How does AMSALEMcs play?

Rating 1.09 (from 91 matches) K/R 0.79 ADR 87.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
EntryClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 18% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 25%
AWP share of kills 8% no comparison
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 2.5
Knife kills 3 in 202 matches

Impact

Weakness
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 20.1% no comparison
3K rounds 7.5% no comparison
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 1x 4K, 0 aces in 8 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly above the average (70%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 9.8 no comparison
Enemies flashed per round 0.55 no comparison
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether AMSALEMcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 193 before.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.86.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −182 ELO
49 matches · 45% win rate
In match 4 of the day −162 ELO
25 matches · 40% win rate
On Sundays −207 ELO, win rate 43%

AMSALEMcs loses the most ELO on Ancient: −182 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.37 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 38%
0.78 better than 35%
87.2 better than 53%
1.10 better than 38%
49% of 130 duels better than 15%
36% of 25 situations better than 38%
Ancient49
45% better than 12%
0.83 better than 65%
93.5 better than 84%
1.16 better than 64%
52% of 128 duels better than 34%
41% of 17 situations better than 53%
Dust 246
50% better than 22%
0.75 better than 27%
83.4 better than 36%
1.03 better than 17%
63% of 80 duels better than 85%
40% of 15 situations right on the average
Nuke19
63% better than 74%
0.81 better than 68%
90.2 better than 82%
1.02-
53% of 40 duels right on the average
0% of 3 situations better than 1%
Overpass6
67% -
0.82 -
85.5 -
0.85-
67% of 6 duels -
100% of 1 situations -
Cache5
80% -
0.79 -
82.0 -
1.11-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AMSALEMcs plays

Across 202 matches AMSALEMcs averages K/R 0.79 and ADR 87.7; the rating across the 91 rated matches is 1.09. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 39 of 91 matches the rating was 1.10 or higher (43%), in 25 it was below 0.90. In 8 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. AMSALEMcs loses the most ELO on Ancient (−182 ELO, win rate 45%). Things go best in match 2 of the day (+209 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +209 ELO. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.