aminchik_cs2

USA
Streamer Player
241 matches tracked 30 matches in 30 days
ELO ▼ 17
440
30-day peak: 568
Rank EU
#1,712,503
USA #9,281 in USA

How does aminchik_cs2 play?

Rating 0.70 (from 135 matches) K/R 0.49 ADR 55.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.70
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 19%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 3% normal 0.90 to 1.09 12% weak 0.75 to 0.89 16% very weak below 0.75 64%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 1

Compared with 468 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (8%).

Rounds with first kill 5%−3 pp · Ø 8% better than 14%
Opening duels won 41%−4 pp · Ø 45% better than 35%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (36%).

Clutch 1v1 won 30%−6 pp · Ø 36% better than 27%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.1 · Ø 1.4 better than 52%

Weapons and aim

Average
Where do the kills come from?

0.65 K/D and so clearly below the average (0.84).

Headshot rate 35%−1 pp · Ø 36% better than 35%
AWP share of kills 4%−9 pp · Ø 13% better than 33%
K/D 0.65−0.19 · Ø 0.84 better than 14%
Pistol kills per match 1.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 7.4% of rounds and so well below the average (11.0%).

2K rounds 7.4%−3.6 pp · Ø 11.0% better than 9%
3K rounds 1.7%−1.1 pp · Ø 2.8% better than 17%
MVPs per match 1.1−0.7 · Ø 1.8 better than 11%
4Ks and aces 5x 4K, 2 aces in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (31%).

Utility hit rate 24%−7 pp · Ø 31% better than 15%
Utility damage per round 1.4−1.3 · Ø 2.7 better than 17%
Enemies flashed per round 0.08−0.10 · Ø 0.18 better than 22%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 1 average
▲ Improved
ELO +145
= Stayed the same
K/R at 0.49, ADR at 56.8, Win rate at 54%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.46
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.57. Last 3 months: 0.49 (at the start 0.48). Well below the average (0.62).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −147 ELO
56 matches · 41% win rate
On Inferno −65 ELO
32 matches · 47% win rate
On Fridays −101 ELO, win rate 38%

aminchik_cs2 loses the most ELO in match 3 of the day: −147 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 30 · Dust 2
  3. Highest rating in a match: 1.63 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 63%
0.46 better than 8%
53.5 better than 7%
0.64 better than 8%
36% of 92 duels better than 19%
26% of 23 situations better than 30%
Ancient42
55% better than 66%
0.51 better than 10%
56.2 better than 3%
0.71 better than 10%
50% of 60 duels better than 70%
12% of 17 situations better than 5%
Dust 241
61% better than 91%
0.52 better than 21%
58.9 better than 17%
0.79 better than 39%
43% of 75 duels better than 47%
56% of 25 situations better than 93%
Anubis33
52% better than 63%
0.49 better than 5%
55.5 better than 3%
0.72 better than 10%
41% of 46 duels better than 24%
42% of 12 situations better than 66%
Inferno32
47% better than 40%
0.51 better than 5%
60.4 better than 6%
0.72 better than 5%
33% of 33 duels better than 4%
13% of 8 situations better than 10%
Nuke25
56% better than 65%
0.44 better than 2%
49.9 better than 1%
0.67 better than 3%
36% of 33 duels better than 6%
25% of 12 situations better than 22%
Cache8
50% -
0.44 -
45.8 -
0.66-
42% of 12 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aminchik_cs2 plays

Across 241 matches aminchik_cs2 averages K/R 0.49 and ADR 55.3; the rating across the 135 rated matches is 0.70. Most room to improve: Damage per round (ADR) at 55.3, better than only 8% of level 1 players. Averages 10.8 kills per match with 35% headshots. The strongest map is Dust 2 with a 61% win rate in 41 matches. In 10 of 135 matches the rating was 1.10 or higher (7%), in 109 it was below 0.90. In 92 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.80. aminchik_cs2 loses the most ELO in match 3 of the day (−147 ELO, win rate 41%). Things go best in match 1 of the day (+380 ELO, win rate 58%). Match no. 4 of the day goes best: 62% win rate, +100 ELO. Improved over the last three months: ELO +145. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.49, ADR at 56.8, Win rate at 54%. Last 30 days: 30 matches, win rate 50%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.