alxcy1

Japan
Player

29 followers 3 streams in 30 days 3 avg. viewers last live on Oct 17, 2026

486 matches tracked

How does alxcy1 play?

Rating 1.01 (from 326 matches) K/R 0.72 ADR 80.3 from 486 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 326 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 3 in 486 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 46x 4K, 3 aces in 239 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +188
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.9
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 486 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −290 ELO
82 matches · 44% win rate
In match 3 of the day −215 ELO
67 matches · 42% win rate
On Cache −83 ELO
48 matches · 42% win rate

alxcy1 loses the most ELO on Ancient: −290 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Cache
  3. Highest rating in a match: 2.23 · Ancient
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 486 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage211
49% better than 37%
0.73 better than 42%
81.5 better than 51%
1.01 better than 41%
51% of 635 duels right on the average
36% of 75 situations better than 44%
Ancient82
44% better than 23%
0.73 better than 42%
80.0 better than 40%
1.00 better than 38%
49% of 307 duels better than 35%
48% of 31 situations better than 74%
Cache48
42% -
0.67 -
75.0 -
0.88-
42% of 132 duels -
26% of 19 situations -
Nuke48
44% better than 16%
0.73 better than 35%
79.6 better than 35%
1.11 better than 63%
54% of 145 duels better than 57%
41% of 27 situations better than 53%
Anubis39
51% better than 45%
0.73 better than 43%
78.8 better than 36%
1.01 better than 40%
57% of 105 duels better than 77%
36% of 14 situations better than 44%
Dust 234
71% better than 96%
0.75 right on the average
82.7 better than 57%
1.04 right on the average
49% of 97 duels better than 37%
43% of 7 situations better than 65%
Vertigo10
50% -
0.83 -
87.3 -
1.13-
60% of 48 duels -
36% of 14 situations -
Inferno9
44% -
0.67 -
76.2 -
1.02-
48% of 31 duels -
33% of 3 situations -
Overpass5
60% -
0.66 -
76.8 -
1.17-
100% of 1 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alxcy1 plays

Across 486 matches alxcy1 averages K/R 0.72 and ADR 80.3; the rating across the 326 rated matches is 1.01. Biggest strength: Utility damage per round at 5.7, better than 86% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 121 of 326 matches the rating was 1.10 or higher (37%), in 121 it was below 0.90. In 239 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. alxcy1 loses the most ELO on Ancient (−290 ELO, win rate 44%). Things go best on Dust 2 (+364 ELO, win rate 71%). Match no. 4 of the day goes best: 57% win rate, +215 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +188. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.9. Last 30 days: 1 matches, win rate 100%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.