alexxxFPS_

Israel
Streamer

477 followers 10 streams in 30 days 3 avg. viewers last live on Oct 13, 2026

182 matches tracked

How does alexxxFPS_ play?

Rating 0.76 (from 59 matches) K/R 0.68 ADR 80.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 27%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.7
Knife kills 7 in 182 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 7.9% of rounds and so well below the average (13.3%).

2K rounds 7.9%−5.4 pp · Ø 13.3% better than 1%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 55%, ELO at 2,041
▼ Got worse
K/R −0.19, Rating −0.12, ADR −16.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.51 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays −21 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Nuke
  2. Most kills in a match: 38 · Anubis
  3. Reached level 10 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
59% better than 72%
0.66 better than 12%
78.4 better than 33%
0.68 better than 1%
35% of 77 duels better than 1%
33% of 6 situations better than 37%
Mirage42
50% better than 44%
0.73 right on the average
83.7 better than 67%
0.82-
38% of 60 duels better than 3%
50% of 4 situations better than 80%
Dust 226
69% better than 95%
0.73 better than 45%
86.7 better than 77%
0.73-
51% of 41 duels right on the average
50% of 2 situations better than 81%
Inferno26
58% better than 65%
0.62 better than 6%
77.0 better than 33%
0.74-
47% of 47 duels better than 21%
67% of 3 situations better than 97%
Anubis20
55% better than 59%
0.70 better than 31%
80.1 better than 45%
0.83-
44% of 75 duels better than 13%
33% of 6 situations better than 39%
Nuke20
45% better than 19%
0.64 better than 5%
69.0 better than 3%
0.79-
33% of 40 duels better than 1%
75% of 4 situations better than 98%

Compared with players on the same level who have at least 15 matches on the map.

How alexxxFPS_ plays

Across 182 matches alexxxFPS_ averages K/R 0.68 and ADR 80.0; the rating across the 59 rated matches is 0.76. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 26 matches. In 4 of 59 matches the rating was 1.10 or higher (7%), in 43 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.81. Things go best on Dust 2 (+303 ELO, win rate 69%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.19, Rating −0.12, ADR −16.6. Unchanged in recent months: Win rate at 55%, ELO at 2,041.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.