Alex_khrust

Russia
Moderator Streamer Player
110 matches tracked 20 matches in 30 days

How does Alex_khrust play?

Rating 0.86 (from 90 matches) K/R 0.61 ADR 67.7 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 90 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 49%−1 pp · Ø 50% better than 48%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.82−0.17 · Ø 0.99 better than 4%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.9%).

2K rounds 11.0%−1.9 pp · Ø 12.9% better than 9%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 22%
MVPs per match 1.8−0.4 · Ø 2.2 better than 11%
4Ks and aces 7x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.12, ADR +8.7, Headshots +2 pp
= Stayed the same
ELO at 1,229
▼ Got worse
Win rate −29 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.63 (at the start 0.51). Clearly below the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −58 ELO
31 matches · 48% win rate
On Dust 2 −14 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −182 ELO, win rate 42%

Alex_khrust loses the most ELO on Mirage: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
48% better than 46%
0.62 better than 9%
68.9 better than 7%
0.87 better than 12%
50% of 66 duels better than 53%
32% of 25 situations better than 35%
Dust 225
44% better than 30%
0.69 better than 37%
73.8 better than 22%
0.93 better than 27%
57% of 65 duels better than 85%
29% of 14 situations better than 26%
Ancient19
68% better than 94%
0.54 better than 1%
60.9 better than 1%
0.78-
39% of 36 duels better than 5%
14% of 7 situations better than 5%
Anubis16
50% right on the average
0.56 better than 1%
64.4 better than 1%
0.82-
50% of 32 duels right on the average
20% of 5 situations better than 12%
Inferno7
43% -
0.47 -
58.8 -
0.65-
10% of 10 duels -
50% of 2 situations -
Nuke6
50% -
0.60 -
68.5 -
0.75-
50% of 4 duels -
100% of 1 situations -
Cache4
50% -
0.71 -
75.8 -
0.99-
60% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Alex_khrust plays

Across 110 matches Alex_khrust averages K/R 0.61 and ADR 67.7; the rating across the 90 rated matches is 0.86. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 6 players. Averages 13.4 kills per match with 46% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 20 of 90 matches the rating was 1.10 or higher (22%), in 54 it was below 0.90. In 90 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Alex_khrust loses the most ELO on Mirage (−58 ELO, win rate 48%). Improved over the last three months: K/R +0.12, ADR +8.7, Headshots +2 pp. Got weaker: Win rate −29 pp. Unchanged in recent months: ELO at 1,229. Last 30 days: 20 matches, win rate 50%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.