aleksandr_mc

Russia
Player
318 matches tracked 74 matches in 30 days
ELO ▲ 146
1,161
30-day peak: 1,236
Rank EU
#1,003,547
Russia #283,947 in Russia

How does aleksandr_mc play?

Rating 1.02 (from 181 matches) K/R 0.74 ADR 80.9 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 181 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 2.6
Zeus kills1 in 318 matches
Knife kills 18 in 318 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 79%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 18x 4K, 3 aces in 147 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 22%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 18%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +218
= Stayed the same
K/R at 0.73, ADR at 78.7, Win rate at 51%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months unchanged at 0.73. Just above the average (0.71).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −205 ELO
111 matches · 42% win rate
On Nuke −51 ELO
25 matches · 44% win rate
On Fridays −137 ELO, win rate 42%

aleksandr_mc loses the most ELO on Mirage: −205 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 38 · Dust 2
  4. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
42% better than 27%
0.73 better than 64%
79.8 better than 62%
0.98 better than 55%
52% of 265 duels better than 65%
50% of 30 situations better than 80%
Dust 272
50% right on the average
0.72 better than 61%
79.2 better than 58%
0.98 better than 54%
49% of 184 duels right on the average
33% of 33 situations better than 38%
Anubis53
60% better than 81%
0.76 better than 77%
83.4 better than 79%
1.09 better than 86%
52% of 128 duels better than 67%
38% of 16 situations better than 54%
Ancient32
59% better than 75%
0.79 better than 88%
87.3 better than 92%
1.04 better than 77%
51% of 80 duels better than 64%
29% of 7 situations better than 31%
Nuke25
44% better than 24%
0.70 better than 40%
74.0 better than 27%
0.92 better than 29%
48% of 63 duels better than 40%
50% of 8 situations better than 80%
Inferno19
47% better than 38%
0.81 better than 91%
84.0 better than 80%
1.12-
31% of 54 duels better than 1%
20% of 5 situations better than 14%
Cache4
50% -
0.79 -
79.8 -
1.12-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aleksandr_mc plays

Across 318 matches aleksandr_mc averages K/R 0.74 and ADR 80.9; the rating across the 181 rated matches is 1.02. Most room to improve: Deaths per round at 76%, better than only 21% of level 5 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 66 of 181 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. aleksandr_mc loses the most ELO on Mirage (−205 ELO, win rate 42%). Things go best in match 2 of the day (+396 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +396 ELO. Improved over the last three months: ELO +218. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Win rate at 51%. Last 30 days: 74 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.