akumiuchiha1

Greece
Player
487 matches tracked 102 matches in 30 days

How does akumiuchiha1 play?

Rating 0.98 (from 387 matches) K/R 0.70 ADR 77.7 from 487 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.4
Knife kills 5 in 487 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 36x 4K, 4 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +309
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 487 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −235 ELO
39 matches · 36% win rate
On Nuke −152 ELO
33 matches · 42% win rate
On Sundays −251 ELO, win rate 44%

akumiuchiha1 loses the most ELO on Anubis: −235 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 487 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
55% better than 63%
0.71 better than 35%
77.4 better than 31%
0.98 better than 31%
49% of 446 duels better than 35%
40% of 62 situations better than 56%
Dust 2150
59% better than 76%
0.69 better than 23%
76.3 better than 24%
0.98 better than 28%
50% of 448 duels better than 40%
30% of 80 situations better than 31%
Ancient48
50% better than 41%
0.68 better than 18%
75.7 better than 19%
0.97 better than 27%
48% of 159 duels better than 30%
42% of 19 situations better than 61%
Inferno40
43% better than 16%
0.71 better than 28%
77.5 better than 27%
1.00 better than 25%
57% of 82 duels better than 68%
50% of 20 situations better than 79%
Anubis39
36% better than 6%
0.71 better than 30%
80.2 better than 44%
0.99 better than 30%
59% of 95 duels better than 89%
50% of 18 situations better than 80%
Nuke33
42% better than 15%
0.74 better than 39%
84.3 better than 59%
1.00 better than 34%
56% of 142 duels better than 68%
36% of 11 situations better than 41%
Cache4
0% -
0.61 -
70.3 -
0.83-
42% of 12 duels -
0% of 3 situations -
Overpass4
50% -
0.86 -
85.6 -
0.82-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akumiuchiha1 plays

Across 487 matches akumiuchiha1 averages K/R 0.70 and ADR 77.7; the rating across the 387 rated matches is 0.98. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 150 matches. In 129 of 387 matches the rating was 1.10 or higher (33%), in 158 it was below 0.90. In 302 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. akumiuchiha1 loses the most ELO on Anubis (−235 ELO, win rate 36%). Things go best on Dust 2 (+501 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, +158 ELO. Improved over the last three months: Win rate +4 pp, ELO +309. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.6. Last 30 days: 102 matches, win rate 50%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.