aivyzzz

Japan
Streamer
122 matches tracked 10 matches in 30 days

How does aivyzzz play?

Rating 1.46 (from 10 matches) K/R 1.03 ADR 107.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 100%
Rating distribution from 10 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 50% good 1.10 to 1.29 30% normal 0.90 to 1.09 10% weak 0.75 to 0.89 0% very weak below 0.75 0%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 68% no comparison

Clutch

Last one alive
Clutch 1v1 won 43% no comparison
Clutch 1v2 won 55% no comparison
Clutch kills per match 2.7 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.63 K/D and so well above the average (1.05).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 4% no comparison
K/D 1.63+0.58 · Ø 1.05 better than 99%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 16.9% no comparison
3K rounds 11.4% no comparison
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 0x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 4.1 no comparison
Enemies flashed per round 0.26 no comparison
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether aivyzzz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 112 before.

Kills per round (K/R)

1.00
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.05.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +81 ELO
26 matches · 58% win rate
In match 1 of the day +137 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 +230 ELO, win rate 60%
On Mondays +26 ELO, win rate 59%

aivyzzz loses the most ELO in match 2 of the day: +81 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
75% better than 99%
1.06 better than 99%
109.4 better than 99%
1.60-
70% of 23 duels better than 99%
50% of 2 situations better than 82%
Dust 223
65% better than 88%
0.94 better than 97%
101.3 better than 98%
1.44-
80% of 10 duels better than 99%
25% of 4 situations better than 17%
Inferno18
72% better than 91%
1.08 better than 99%
113.9 better than 99%
1.42-
60% of 10 duels better than 75%
100% of 1 situations better than 99%
Ancient11
55% -
1.05 -
106.9 -
-
-
-
Anubis11
73% -
0.98 -
104.9 -
1.28-
57% of 7 duels -
-
Overpass11
55% -
1.01 -
108.8 -
-
-
-
Nuke10
60% -
1.02 -
104.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How aivyzzz plays

Across 122 matches aivyzzz averages K/R 1.03 and ADR 107.7; the rating across the 10 rated matches is 1.46. Biggest strength: Damage per round (ADR) at 107.7, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 22.5 kills per match with 59% headshots. The strongest map is Mirage with a 75% win rate in 36 matches. In 9 of 10 matches the rating was 1.10 or higher (90%), in 0 it was below 0.90. Best month by rating: October 2026 at 1.46. aivyzzz loses the most ELO in match 2 of the day (+81 ELO, win rate 58%). Things go best on Mirage (+355 ELO, win rate 75%). From match no. 5 of the day on, things go best: 78% win rate, +223 ELO. Last 30 days: 10 matches, win rate 70%, net ELO −211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.