aitomiika

Finland
Player Viewer
117 matches tracked

How does aitomiika play?

Rating 0.99 (from 58 matches) K/R 0.77 ADR 86.0 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so right on the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 3% no comparison
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 11.9% no comparison
3K rounds 6.7% no comparison
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 2x 4K, 0 aces in 11 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 8 average
Whether aitomiika is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 82 before.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
23 matches · 30% win rate
In match 2 of the day −48 ELO
35 matches · 34% win rate
On Mondays −70 ELO, win rate 40%

aitomiika loses the most ELO on Mirage: −105 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Inferno
  2. Most kills in a match: 39 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
47% better than 41%
0.82 better than 87%
90.9 better than 92%
1.01 better than 56%
47% of 98 duels better than 30%
40% of 5 situations better than 56%
Dust 223
48% better than 42%
0.76 better than 69%
85.7 better than 81%
0.95-
46% of 70 duels better than 25%
25% of 4 situations better than 19%
Mirage23
30% better than 3%
0.84 better than 91%
93.1 better than 95%
1.03-
49% of 82 duels better than 42%
33% of 3 situations better than 37%
Anubis10
50% -
0.68 -
79.0 -
0.97-
57% of 37 duels -
50% of 2 situations -
Inferno9
67% -
0.76 -
84.0 -
1.20-
42% of 19 duels -
40% of 5 situations -
Nuke9
44% -
0.70 -
77.4 -
1.00-
56% of 9 duels -
-
Overpass7
71% -
0.71 -
75.9 -
0.98-
33% of 9 duels -
-
Cache5
20% -
0.54 -
71.3 -
0.51-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aitomiika plays

Across 117 matches aitomiika averages K/R 0.77 and ADR 86.0; the rating across the 58 rated matches is 0.99. Biggest strength: Damage per round (ADR) at 86.0, better than 87% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 8 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 24 it was below 0.90. In 11 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. aitomiika loses the most ELO on Mirage (−105 ELO, win rate 30%). Things go best on Dust 2 (+140 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +65 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.