Aishellaa

Russia
Moderator Streamer Player Viewer
421 matches tracked 185 matches in 30 days Follow on Twitch

How does Aishellaa play?

Rating 1.03 (from 220 matches) K/R 0.73 ADR 78.7 from 421 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 2%−9 pp better than 12%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 421 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 44x 4K, 7 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.3, ELO at 2,445
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 421 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −227 ELO
67 matches · 42% wins
On Ancient −151 ELO
51 matches · 47% wins
Between 12:00 and 18:00 −145 ELO, win rate 47%
On Tuesdays −361 ELO, win rate 44%

Aishellaa loses the most ELO in match 2 of the day: −227 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 421 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2161
52% level
0.75 better than 56%
80.1 better than 46%
1.04 level
48% of 609 duels better than 31%
37% of 105 situations better than 47%
Mirage108
56% better than 65%
0.79 better than 71%
83.4 better than 64%
1.08 better than 63%
47% of 474 duels better than 25%
49% of 55 situations better than 80%
Ancient51
47% better than 29%
0.69 better than 22%
75.6 better than 19%
1.02 better than 44%
43% of 185 duels better than 10%
41% of 27 situations better than 63%
Anubis44
57% better than 67%
0.64 better than 8%
72.5 better than 9%
0.93 better than 13%
37% of 159 duels better than 2%
39% of 23 situations better than 52%
Cache24
50% -
0.75 -
78.8 -
1.14-
52% of 95 duels -
33% of 12 situations -
Nuke15
33% better than 4%
0.67 better than 15%
69.3 better than 6%
0.96-
33% of 70 duels better than 1%
71% of 7 situations better than 97%
Inferno14
43% -
0.67 -
72.6 -
0.89-
33% of 49 duels -
43% of 7 situations -
Vertigo4
50% -
0.66 -
65.4 -
0.47-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aishellaa plays

Across 421 matches Aishellaa averages K/R 0.73 and ADR 78.7; the rating across the 220 rated matches is 1.03. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 10. On average 16.0 kills per match, 51% of them headshots. The strongest map is Anubis with a 57% win rate in 44 matches. In 91 of 220 matches the rating was 1.10 or higher (41%), in 84 it was below 0.90. In 317 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.04. Aishellaa loses the most ELO in match 2 of the day (−227 ELO, win rate 42%). Things go best from match 5 of the day (+435 ELO, win rate 59%). Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.3, ELO at 2,445. Last 30 days: 185 matches, win rate 56%, ELO balance +399.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.