agentphantom_

Germany
Streamer
496 matches tracked 201 matches in 30 days Follow on Twitch

How does agentphantom_ play?

Rating 0.96 (from 251 matches) K/R 0.70 ADR 78.9 from 496 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 8
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 31%
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (428 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 33%
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 1.4−0.3 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−9 pp better than 7%
AWP share of kills 14%+4 pp better than 72%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.5
Knife kills 1 in 496 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 33%
Rounds with 3K 3.5%−0.4 pp better than 29%
MVPs per match 2.20.0 level
4Ks and aces 55x 4K, 4 aces in 428 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 5.4+1.2 better than 78%
Enemies flashed per round 0.21−0.07 better than 34%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 78.5, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −222

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 496 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −321 ELO
82 matches · 43% wins
On Inferno −165 ELO
80 matches · 46% wins
On Nuke −24 ELO
40 matches · 43% wins

agentphantom_ loses the most ELO on Ancient: −321 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Inferno
  5. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 496 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
48% better than 41%
0.74 better than 59%
83.2 better than 68%
1.08 better than 74%
53% of 640 duels better than 64%
33% of 75 situations better than 37%
Ancient82
43% better than 21%
0.65 better than 15%
76.6 better than 28%
0.90 better than 14%
48% of 322 duels better than 37%
32% of 31 situations better than 33%
Mirage82
55% better than 64%
0.66 better than 17%
74.1 better than 19%
0.88 better than 9%
49% of 311 duels better than 39%
30% of 43 situations better than 28%
Inferno80
46% better than 27%
0.72 better than 54%
81.4 better than 63%
0.95 better than 27%
51% of 328 duels level
38% of 40 situations level
Anubis51
55% better than 65%
0.69 better than 27%
76.2 better than 26%
0.96–
47% of 189 duels better than 32%
29% of 24 situations better than 26%
Nuke40
43% better than 14%
0.70 better than 24%
77.4 better than 30%
0.97–
49% of 150 duels better than 33%
31% of 26 situations better than 31%
Cache10
30% –
0.68 –
76.2 –
0.68–
57% of 42 duels –
33% of 3 situations –
Overpass3
0% –
0.70 –
82.1 –
-
56% of 16 duels –
0% of 1 situations –
Vertigo3
33% –
0.51 –
71.9 –
0.69–
33% of 9 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How agentphantom_ plays

Across 496 matches agentphantom_ averages K/R 0.70 and ADR 78.9; the rating across the 251 rated matches is 0.96. Biggest strength: Utility damage per round at 5.4. That is better than 78% of players on level 8. Most room to improve: Headshot rate at 38%. That is better than only 7% of players on level 8. On average 15.2 kills per match, 38% of them headshots. The strongest map is Mirage with a 55% win rate in 82 matches. In 80 of 251 matches the rating was 1.10 or higher (32%), in 119 it was below 0.90. In 428 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. agentphantom_ loses the most ELO on Ancient (−321 ELO, win rate 43%). Things go best on Mirage (+306 ELO, win rate 55%). Got weaker: Headshots −3 pp, ELO −222. Unchanged in recent months: K/R at 0.69, ADR at 78.5, Win rate at 47%. Last 30 days: 201 matches, win rate 48%, ELO balance −81.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.