adrian_wd12

Romania
Player
196 matches tracked 60 matches in 30 days
ELO ▼ 141
1,172
30-day peak: 1,452
Rank EU
#991,482
Romania #16,312 in Romania

How does adrian_wd12 play?

Rating 0.99 (from 109 matches) K/R 0.78 ADR 86.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.97).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.99+0.02 · Ø 0.97 better than 65%
Pistol kills per match 2.5
Knife kills 12 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (12.9%).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 79%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 12x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 85%
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.3, ELO −105

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: April 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Slightly above the average (0.71).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −117 ELO
31 matches · 39% win rate
On Dust 2 −66 ELO
49 matches · 49% win rate
Between 18:00 and 24:00 −207 ELO, win rate 43%
On Mondays −160 ELO, win rate 41%

adrian_wd12 loses the most ELO on Anubis: −117 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 78%
0.76 better than 76%
86.4 better than 88%
0.93 better than 38%
48% of 145 duels better than 43%
27% of 11 situations better than 21%
Dust 249
49% better than 47%
0.81 better than 93%
87.3 better than 91%
1.05 better than 80%
48% of 135 duels better than 43%
0% of 7 situations better than 1%
Anubis31
39% better than 17%
0.78 better than 85%
89.1 better than 94%
0.98 better than 53%
48% of 79 duels better than 46%
50% of 6 situations better than 81%
Inferno21
38% better than 17%
0.78 better than 83%
82.0 better than 68%
1.05-
50% of 56 duels better than 56%
75% of 4 situations better than 99%
Ancient18
61% better than 81%
0.84 better than 98%
89.3 better than 96%
1.11-
48% of 60 duels better than 44%
29% of 7 situations better than 31%
Nuke13
38% -
0.73 -
82.8 -
0.94-
53% of 53 duels -
25% of 4 situations -
Cache9
44% -
0.66 -
73.4 -
0.88-
35% of 20 duels -
-
Overpass3
67% -
0.86 -
89.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How adrian_wd12 plays

Across 196 matches adrian_wd12 averages K/R 0.78 and ADR 86.0; the rating across the 109 rated matches is 0.99. Biggest strength: Damage per round (ADR) at 86.0, better than 92% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 36 of 109 matches the rating was 1.10 or higher (33%), in 45 it was below 0.90. In 80 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. adrian_wd12 loses the most ELO on Anubis (−117 ELO, win rate 39%). Things go best in match 2 of the day (+225 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +225 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −4.3, ELO −105. Unchanged in recent months: Win rate at 47%. Last 30 days: 60 matches, win rate 43%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.