adorablecsgo

Switzerland
Streamer
276 matches tracked 38 matches in 30 days
ELO ▼ 31
2,536
30-day peak: 2,596
Rank EU
#46,592
Switzerland #385 in Switzerland

How does adorablecsgo play?

Rating 1.09 (from 171 matches) K/R 0.79 ADR 84.8 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.7
Knife kills 9 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 26x 4K, 7 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +254
= Stayed the same
K/R at 0.76, ADR at 80.2
▼ Got worse
Headshots −15 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
45 matches · 51% win rate
On Wednesdays −184 ELO, win rate 36%

adorablecsgo loses the most ELO on Ancient: −19 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 35 · Cache
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 56%
0.81 better than 77%
86.2 better than 71%
1.13 better than 75%
58% of 286 duels better than 81%
35% of 26 situations better than 38%
Mirage74
53% right on the average
0.78 better than 65%
81.8 better than 52%
1.08 better than 61%
59% of 268 duels better than 86%
31% of 35 situations better than 28%
Ancient45
51% better than 44%
0.77 better than 58%
81.1 better than 44%
1.04 better than 48%
46% of 192 duels better than 21%
45% of 20 situations better than 69%
Cache20
60% -
0.87 -
91.0 -
1.15-
49% of 65 duels -
50% of 8 situations -
Inferno19
37% better than 6%
0.77 better than 47%
87.6 better than 63%
1.13-
48% of 44 duels better than 16%
25% of 8 situations better than 19%
Nuke16
38% better than 8%
0.80 better than 69%
87.2 better than 71%
1.12-
75% of 51 duels better than 99%
44% of 9 situations better than 59%
Anubis12
58% -
0.82 -
88.3 -
0.93-
64% of 33 duels -
0% of 4 situations -
Overpass7
57% -
0.77 -
89.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How adorablecsgo plays

Across 276 matches adorablecsgo averages K/R 0.79 and ADR 84.8; the rating across the 171 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 83 of 171 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 7 aces. Best month by rating: June 2026 at 1.39. adorablecsgo loses the most ELO on Ancient (−19 ELO, win rate 51%). Things go best in match 4 of the day (+201 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +201 ELO. Improved over the last three months: Win rate +10 pp, ELO +254. Got weaker: Headshots −15 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.2. Last 30 days: 38 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.