adercs2

Poland
Streamer

30,218 followers 1 stream in 30 days 730 avg. viewers last live on Oct 24, 2026

FACEIT verified FACEIT verified On FACEIT since 2023 504 matches tracked 181 matches in 30 days
ELO ▼ 86
3,589
30-day peak: 4,036
Rank EU ▼ 686 places
#794
Poland #49 in Poland
30 days · prev. #108 · best #108

How does adercs2 play?

Rating 1.10 (from 461 matches) K/R 0.81 ADR 84.2 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 462 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (428 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly below the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−2 pp · Ø 55% better than 35%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 91%
AWP share of kills 7%−7 pp · Ø 14% better than 49%
K/D 1.11−0.01 · Ø 1.12 better than 34%
Pistol kills per match 2.7
Knife kills 13 in 505 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly below the average (2.6).

2K rounds 15.1%+0.5 pp · Ø 14.6% better than 60%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 62%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 73x 4K, 4 aces in 428 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.35).

Utility hit rate 37%+3 pp · Ø 34% better than 74%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 35%
Enemies flashed per round 0.22−0.13 · Ø 0.35 better than 13%
Deaths per round 73%+3 pp · Ø 70% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 84.0
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −94

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.80 (at the start 0.82). Just above the average (0.79).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
72 matches · 49% win rate
On Ancient −47 ELO
111 matches · 52% win rate
Between 0:00 and 6:00 −52 ELO, win rate 45%
On Fridays −268 ELO, win rate 40%

adercs2 loses the most ELO on Anubis: −150 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
54% better than 34%
0.81 right on the average
84.8 better than 40%
1.09 better than 35%
53% of 927 duels better than 36%
24% of 98 situations better than 9%
Ancient111
52% better than 25%
0.82 better than 60%
86.9 better than 55%
1.12 better than 48%
54% of 506 duels better than 46%
45% of 62 situations better than 65%
Anubis72
49% better than 21%
0.79 better than 45%
82.5 better than 33%
1.08 better than 34%
53% of 349 duels better than 44%
31% of 36 situations better than 30%
Nuke68
63% better than 74%
0.81 better than 68%
82.7 better than 51%
1.13 better than 69%
50% of 332 duels better than 36%
47% of 38 situations better than 68%
Cache32
47% -
0.83 -
84.1 -
1.14-
59% of 137 duels -
48% of 27 situations -
Dust 229
38% better than 3%
0.76 better than 31%
79.2 better than 19%
1.02 better than 15%
45% of 115 duels better than 8%
42% of 12 situations better than 56%
Inferno3
67% -
0.63 -
73.4 -
0.35-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How adercs2 plays

Across 504 matches adercs2 averages K/R 0.81 and ADR 84.2; the rating across the 461 rated matches is 1.10. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 63% headshots. The strongest map is Nuke with a 63% win rate in 68 matches. In 227 of 462 matches the rating was 1.10 or higher (49%), in 124 it was below 0.90. In 428 matches with detailed stats: 73 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. adercs2 loses the most ELO on Anubis (−150 ELO, win rate 49%). Things go best in match 4 of the day (+378 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +378 ELO. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −94. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 84.0. Last 30 days: 181 matches, win rate 49%, net ELO −204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.