Ad1CS2

Sweden
Streamer Player Viewer

29 followers 5 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

337 matches tracked 16 matches in 30 days
ELO ▲ 131
1,486
30-day peak: 1,566
Rank EU
#618,366
Sweden #12,348 in Sweden

How does Ad1CS2 play?

Rating 0.99 (from 180 matches) K/R 0.69 ADR 74.5 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (47%).

Headshot rate 63%+16 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.9 from the last 336
Knife kills 6 in 336 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 66%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 9%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +7 pp, ELO +254
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −11.6, Win rate −7 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.70 (at the start 0.80). Just below the average (0.71).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −140 ELO
45 matches · 42% win rate
On Ancient −125 ELO
60 matches · 45% win rate
On Saturdays −207 ELO, win rate 42%

Ad1CS2 loses the most ELO from match 5 of the day: −140 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.20 · Anubis

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
48% better than 44%
0.73 better than 60%
78.3 better than 50%
1.00 better than 57%
45% of 209 duels better than 25%
45% of 33 situations better than 71%
Dust 266
53% better than 60%
0.74 better than 63%
79.7 better than 53%
1.00 right on the average
47% of 137 duels better than 32%
28% of 18 situations better than 23%
Ancient60
45% better than 30%
0.71 better than 42%
76.4 better than 28%
0.95 better than 33%
49% of 145 duels better than 42%
38% of 13 situations right on the average
Anubis44
50% better than 42%
0.74 better than 64%
78.7 better than 48%
1.03 better than 62%
51% of 75 duels better than 53%
50% of 12 situations better than 80%
Inferno43
47% better than 36%
0.76 better than 74%
81.0 better than 61%
0.96 better than 38%
53% of 76 duels better than 64%
50% of 12 situations better than 76%
Nuke15
73% better than 95%
0.74 right on the average
79.2 better than 43%
1.23-
58% of 24 duels better than 86%
46% of 13 situations better than 71%
Cache10
20% -
0.68 -
75.3 -
0.52-
13% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ad1CS2 plays

Across 337 matches Ad1CS2 averages K/R 0.69 and ADR 74.5; the rating across the 180 rated matches is 0.99. Biggest strength: Headshot rate at 63%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 15.9 kills per match with 63% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 61 of 180 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 117 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.04. Ad1CS2 loses the most ELO from match 5 of the day (−140 ELO, win rate 42%). Things go best on Dust 2 (+185 ELO, win rate 53%). Improved over the last three months: Headshots +7 pp, ELO +254. Got weaker: K/R −0.10, ADR −11.6, Win rate −7 pp. Last 30 days: 16 matches, win rate 63%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.