aceofhearts_gaming

India
Streamer

10 followers 4 streams in 30 days last live on Oct 12, 2026

248 matches tracked 67 matches in 30 days
ELO ▲ 54
793
30-day peak: 849
Rank SEA
#68,554
India #3,292 in India

How does aceofhearts_gaming play?

Rating 1.00 (from 146 matches) K/R 0.70 ADR 73.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 64%
Opening duels won 51%+4 pp · Ø 47% better than 79%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 52%
Clutch kills per match 2.3+0.8 · Ø 1.5 better than 95%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly above the average (0.93).

Headshot rate 42%+1 pp · Ø 41% better than 53%
AWP share of kills 33%+23 pp · Ø 10% better than 97%
K/D 0.98+0.05 · Ø 0.93 better than 75%
Pistol kills per match 2.6
Zeus kills4 in 248 matches
Knife kills 5 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so clearly above the average (12.5%).

2K rounds 13.5%+1.0 pp · Ø 12.5% better than 82%
3K rounds 4.0%+0.5 pp · Ø 3.5% better than 78%
MVPs per match 1.8−0.2 · Ø 2.0 better than 31%
4Ks and aces 14x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

15% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 15%−19 pp · Ø 34% better than 1%
Utility damage per round 1.7−1.7 · Ø 3.4 better than 11%
Enemies flashed per round 0.23+0.02 · Ø 0.21 better than 54%
Deaths per round 71%−3 pp · Ø 74% better than 82%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
ADR +6.2, Win rate +6 pp, ELO +90
= Stayed the same
K/R at 0.71, Rating at 1.00
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.68). Just above the average (0.69).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −187 ELO
54 matches · 37% win rate
On Ancient −179 ELO
33 matches · 36% win rate
Between 6:00 and 12:00 −388 ELO, win rate 31%
On Sundays −184 ELO, win rate 37%

aceofhearts_gaming loses the most ELO in match 2 of the day: −187 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 33 · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
41% better than 23%
0.70 better than 61%
72.8 better than 36%
1.06 better than 87%
52% of 162 duels better than 75%
22% of 36 situations better than 16%
Dust 267
57% better than 81%
0.74 better than 78%
77.0 better than 58%
1.07 better than 89%
59% of 165 duels better than 95%
31% of 32 situations better than 39%
Ancient33
36% better than 11%
0.65 better than 44%
68.9 better than 21%
0.85 better than 32%
44% of 82 duels better than 37%
56% of 9 situations better than 87%
Inferno29
41% better than 26%
0.68 better than 57%
70.3 better than 29%
0.94 better than 58%
47% of 62 duels better than 45%
25% of 16 situations better than 27%
Anubis23
39% better than 17%
0.65 better than 38%
71.8 better than 28%
0.95 better than 57%
55% of 71 duels better than 84%
44% of 9 situations better than 71%
Cache12
58% -
0.67 -
73.4 -
0.89-
48% of 29 duels -
67% of 3 situations -
Nuke8
38% -
0.68 -
69.4 -
0.94-
31% of 13 duels -
33% of 6 situations -
Overpass5
20% -
0.73 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How aceofhearts_gaming plays

Across 248 matches aceofhearts_gaming averages K/R 0.70 and ADR 73.0; the rating across the 146 rated matches is 1.00. Biggest strength: Deaths per round at just 71% (lower is better), better than 82% of level 3 players. Most room to improve: Utility hit rate at 15%, better than only 1% of level 3 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 58 of 146 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 128 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. aceofhearts_gaming loses the most ELO in match 2 of the day (−187 ELO, win rate 37%). Things go best on Dust 2 (+308 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +156 ELO. Improved over the last three months: ADR +6.2, Win rate +6 pp, ELO +90. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00. Last 30 days: 67 matches, win rate 46%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.