AbsolutJohnny

Germany
Streamer
567 matches tracked 115 matches in 30 days
ELO ▲ 196
1,919
30-day peak: 1,946
Rank EU
#285,894
Germany #8,080 in Germany

How does AbsolutJohnny play?

Rating 0.95 (from 440 matches) K/R 0.68 ADR 76.2 from 567 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 440 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 22%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 50x 4K, 4 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +81
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 76.3, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 567 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −247 ELO
107 matches · 43% win rate
On Anubis −206 ELO
27 matches · 33% win rate
On Wednesdays −278 ELO, win rate 41%

AbsolutJohnny loses the most ELO in match 2 of the day: −247 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Most kills in a match: 41 · Cache
  3. Highest rating in a match: 2.44 · Inferno
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 567 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
49% better than 43%
0.63 better than 12%
73.0 better than 19%
0.85 better than 8%
45% of 471 duels better than 21%
32% of 50 situations better than 32%
Ancient125
51% better than 48%
0.75 better than 60%
83.3 better than 66%
1.03 better than 58%
49% of 469 duels better than 39%
32% of 62 situations better than 34%
Inferno101
59% better than 68%
0.73 right on the average
78.8 better than 39%
1.04 right on the average
49% of 385 duels better than 34%
38% of 39 situations right on the average
Dust 286
45% better than 32%
0.63 better than 9%
71.5 better than 12%
0.87 better than 8%
45% of 287 duels better than 21%
46% of 37 situations better than 74%
Cache63
48% -
0.62 -
72.1 -
0.90-
44% of 241 duels -
50% of 30 situations -
Nuke35
51% better than 38%
0.72 better than 29%
76.6 better than 22%
1.05 better than 48%
45% of 130 duels better than 16%
55% of 20 situations better than 84%
Anubis27
33% better than 6%
0.61 better than 5%
73.9 better than 19%
0.88-
37% of 52 duels better than 2%
57% of 7 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How AbsolutJohnny plays

Across 567 matches AbsolutJohnny averages K/R 0.68 and ADR 76.2; the rating across the 440 rated matches is 0.95. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 101 matches. In 132 of 440 matches the rating was 1.10 or higher (30%), in 198 it was below 0.90. In 339 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. AbsolutJohnny loses the most ELO in match 2 of the day (−247 ELO, win rate 43%). Things go best on Inferno (+591 ELO, win rate 59%). Match no. 4 of the day goes best: 56% win rate, +298 ELO. Improved over the last three months: ELO +81. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 76.3, Headshots at 49%. Last 30 days: 115 matches, win rate 54%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.