aanntoonii

Poland
Moderator Streamer Player Viewer
164 matches tracked 19 matches in 30 days
ELO ▲ 75
1,591
30-day peak: 1,681
Rank EU
#519,157
Poland #33,101 in Poland

How does aanntoonii play?

Rating 1.05 (from 47 matches) K/R 0.79 ADR 84.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 30% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.1 from the last 163
Knife kills 10 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 95%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 5x 4K, 1 ace in 36 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.5, Win rate +21 pp
= Stayed the same
K/R at 0.79
▼ Got worse
Headshots −2 pp, ELO −86

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −154 ELO
23 matches · 39% win rate
On Ancient −118 ELO
24 matches · 38% win rate
Between 0:00 and 6:00 −251 ELO, win rate 41%
On Mondays −278 ELO, win rate 32%

aanntoonii loses the most ELO in match 3 of the day: −154 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 40%
0.83 better than 90%
87.7 better than 85%
1.12 better than 83%
53% of 104 duels better than 66%
50% of 10 situations better than 81%
Ancient24
38% better than 15%
0.78 better than 73%
83.1 better than 63%
0.98-
48% of 27 duels better than 35%
-
Anubis23
48% better than 45%
0.73 better than 55%
81.6 better than 59%
0.94-
59% of 66 duels better than 90%
0% of 1 situations better than 1%
Nuke22
55% better than 52%
0.78 better than 63%
86.5 better than 73%
1.03-
46% of 48 duels better than 21%
25% of 4 situations better than 19%
Dust 218
39% better than 14%
0.79 better than 79%
85.1 better than 76%
1.03-
48% of 21 duels better than 36%
0% of 1 situations better than 1%
Cache5
20% -
0.66 -
70.9 -
1.20-
60% of 10 duels -
0% of 2 situations -
Inferno5
80% -
0.92 -
96.5 -
-
-
-
Overpass4
25% -
0.65 -
71.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How aanntoonii plays

Across 164 matches aanntoonii averages K/R 0.79 and ADR 84.9; the rating across the 47 rated matches is 1.05. Biggest strength: 3K rounds at 5.5%, better than 95% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 17.7 kills per match with 49% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 23 of 47 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 36 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. aanntoonii loses the most ELO in match 3 of the day (−154 ELO, win rate 39%). Things go best on Mirage (+84 ELO, win rate 48%). Match no. 2 of the day goes best: 54% win rate, +41 ELO. Improved over the last three months: ADR +4.5, Win rate +21 pp. Got weaker: Headshots −2 pp, ELO −86. Unchanged in recent months: K/R at 0.79. Last 30 days: 19 matches, win rate 58%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.