8oneless

South Korea
Streamer
233 matches tracked 29 matches in 30 days
ELO ▼ 154
1,227
30-day peak: 1,381
Rank EU
#916,312
South Korea #8,999 in South Korea

How does 8oneless play?

Rating 0.92 (from 126 matches) K/R 0.65 ADR 73.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.89−0.11 · Ø 1.00 better than 18%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 33%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 6x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 33%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63
▼ Got worse
Rating −0.08, ADR −6.0, Headshots −4 pp, Win rate −5 pp, ELO −379

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.63
AprMayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −216 ELO
46 matches · 41% win rate
On Dust 2 −176 ELO
64 matches · 47% win rate
Between 18:00 and 24:00 −613 ELO, win rate 42%
On Wednesdays −174 ELO, win rate 38%

8oneless loses the most ELO on Mirage: −216 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
47% better than 40%
0.68 better than 33%
75.7 better than 32%
1.01 better than 58%
51% of 194 duels better than 57%
43% of 21 situations better than 68%
Mirage46
41% better than 21%
0.59 better than 5%
70.5 better than 12%
0.84 better than 8%
37% of 116 duels better than 4%
17% of 6 situations better than 9%
Anubis35
49% better than 39%
0.71 better than 48%
80.6 better than 59%
0.93 better than 31%
46% of 106 duels better than 30%
71% of 7 situations better than 98%
Inferno27
59% better than 73%
0.67 better than 33%
74.1 better than 28%
0.94 better than 36%
57% of 102 duels better than 83%
40% of 5 situations better than 57%
Ancient25
52% better than 52%
0.63 better than 12%
70.1 better than 9%
0.91-
51% of 59 duels better than 61%
50% of 6 situations better than 81%
Nuke16
50% right on the average
0.56 better than 3%
63.9 better than 3%
0.82-
50% of 42 duels right on the average
0% of 4 situations better than 1%
Cache15
47% -
0.63 -
71.5 -
0.85-
39% of 33 duels -
100% of 2 situations -
Overpass3
0% -
0.58 -
76.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 8oneless plays

Across 233 matches 8oneless averages K/R 0.65 and ADR 73.4; the rating across the 126 rated matches is 0.92. Biggest strength: Utility hit rate at 43%, better than 92% of level 6 players. Most room to improve: 3K rounds at 2.9%, better than only 15% of level 6 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 34 of 126 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 93 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. 8oneless loses the most ELO on Mirage (−216 ELO, win rate 41%). Things go best in match 1 of the day (+246 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +246 ELO. Got weaker: Rating −0.08, ADR −6.0, Headshots −4 pp, Win rate −5 pp, ELO −379. Unchanged in recent months: K/R at 0.63. Last 30 days: 29 matches, win rate 41%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.