wormcs2

GE
Streamer Player
201 matches tracked

How does wormcs2 play?

Rating 1.10 (from 27 matches) K/R 0.76 ADR 80.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 27 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerClutcherMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 65%+25 pp better than 99%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 36%+25 pp better than 98%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.4
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 5x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 78.3, Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −101

Aug 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.76).

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −386 ELO
55 matches · 38% wins
In match 4 of the day −143 ELO
21 matches · 38% wins
Between 18:00 and 24:00 −188 ELO, win rate 46%
On Sundays −204 ELO, win rate 41%

wormcs2 loses the most ELO on Mirage: −386 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Inferno
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
67% better than 91%
0.79 better than 72%
83.9 better than 65%
1.08-
58% of 99 duels better than 84%
44% of 9 situations better than 69%
Mirage55
38% better than 7%
0.76 better than 58%
78.3 better than 36%
1.11-
41% of 46 duels better than 6%
57% of 7 situations better than 92%
Ancient41
61% better than 76%
0.73 better than 43%
79.4 better than 39%
0.92-
46% of 28 duels better than 20%
67% of 3 situations better than 97%
Inferno15
53% level
0.82 better than 78%
87.2 better than 72%
1.51-
65% of 17 duels better than 93%
33% of 6 situations better than 39%
Nuke14
50% -
0.72 -
74.3 -
1.42-
67% of 3 duels -
100% of 3 situations -
Anubis10
40% -
0.71 -
79.4 -
0.74-
45% of 11 duels -
25% of 4 situations -
Overpass6
50% -
0.73 -
73.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wormcs2 plays

Across 201 matches wormcs2 averages K/R 0.76 and ADR 80.5; the rating across the 27 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 65%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.9 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 67% win rate in 60 matches. In 13 of 27 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. wormcs2 loses the most ELO on Mirage (−386 ELO, win rate 38%). Things go best on Dust 2 (+419 ELO, win rate 67%). Got weaker: Headshots −6 pp, ELO −101. Unchanged in recent months: K/R at 0.78, ADR at 78.3, Win rate at 52%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.