How does 7danya07 play?

Rating 0.70 (from 7 matches) K/R 0.59 ADR 66.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.70
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating from 7 of 139 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 3% no comparison
Opening duels won 23% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 2.6 no comparison

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 1% no comparison
K/D 0.80−0.20 · Ø 1.00 better than 2%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.0% no comparison
3K rounds 2.1% no comparison
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 0x 4K, 0 aces in 7 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.13 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether 7danya07 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 132 before.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.68.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −155 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 −257 ELO, win rate 37%
On Sundays −112 ELO, win rate 43%

7danya07 loses the most ELO in match 1 of the day: −155 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.14 · Anubis
  2. Longest win streak: 15 wins in a row · Mirage
  3. Most kills in a match: 24 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 88%
0.57 better than 2%
65.2 better than 2%
0.90-
0% of 3 duels better than 1%
-
Dust 240
53% better than 61%
0.64 better than 13%
71.2 better than 10%
-
-
-
Anubis18
67% better than 93%
0.59 better than 2%
65.8 better than 2%
0.94-
0% of 2 duels better than 1%
33% of 3 situations better than 38%
Ancient10
20% -
0.48 -
57.8 -
0.48-
67% of 3 duels -
-
Nuke10
40% -
0.64 -
68.0 -
0.57-
20% of 5 duels -
-
Inferno6
67% -
0.66 -
74.5 -
-
-
-
Overpass3
0% -
0.43 -
56.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 7danya07 plays

Across 139 matches 7danya07 averages K/R 0.59 and ADR 66.9; the rating across the 7 rated matches is 0.70. Most room to improve: Damage per round (ADR) at 66.9, better than only 2% of level 7 players. Averages 12.8 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. 7danya07 loses the most ELO in match 1 of the day (−155 ELO, win rate 41%). Things go best from match 5 of the day (+290 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +290 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.