6xnes_

Germany
Streamer

124 followers 13 streams in 30 days 3 avg. viewers last live on Oct 7, 2026

106 matches tracked 28 matches in 30 days
ELO ▲ 121
2,050
30-day peak: 2,128
Rank EU
#209,944
Germany #5,441 in Germany

How does 6xnes_ play?

Rating 1.01 (from 28 matches) K/R 0.73 ADR 80.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 28 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +87
= Stayed the same
K/R at 0.72, ADR at 81.2, Headshots at 64%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: April 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
20 matches · 45% win rate
In match 1 of the day +126 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 +57 ELO, win rate 51%

6xnes_ loses the most ELO from match 5 of the day: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.10 · Ancient
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 30 · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache25
76% -
0.79 -
85.0 -
1.02-
53% of 15 duels -
33% of 3 situations -
Dust 224
58% better than 72%
0.71 better than 36%
77.2 better than 31%
1.29-
56% of 18 duels better than 76%
0% of 1 situations better than 1%
Ancient15
47% better than 34%
0.79 better than 71%
90.0 better than 87%
1.45-
62% of 21 duels better than 95%
-
Inferno13
69% -
0.67 -
73.7 -
0.85-
35% of 23 duels -
-
Mirage13
46% -
0.69 -
73.0 -
0.86-
40% of 20 duels -
100% of 1 situations -
Anubis7
57% -
0.74 -
82.8 -
1.03-
50% of 16 duels -
33% of 3 situations -
Nuke6
33% -
0.70 -
81.7 -
0.75-
39% of 28 duels -
100% of 1 situations -
Overpass3
0% -
0.54 -
62.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 6xnes_ plays

Across 106 matches 6xnes_ averages K/R 0.73 and ADR 80.0; the rating across the 28 rated matches is 1.01. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 64% headshots. The strongest map is Cache with a 76% win rate in 25 matches. In 10 of 28 matches the rating was 1.10 or higher (36%), in 12 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. 6xnes_ loses the most ELO from match 5 of the day (−65 ELO, win rate 45%). Things go best on Cache (+349 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +284 ELO. Improved over the last three months: Win rate +5 pp, ELO +87. Unchanged in recent months: K/R at 0.72, ADR at 81.2, Headshots at 64%. Last 30 days: 28 matches, win rate 61%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.