4revr

USA
Streamer Player
169 matches tracked Follow on Twitch

How does 4revr play?

Rating 0.99 (from 148 matches) K/R 0.69 ADR 78.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
EntryClutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 50% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 15% no comparison
K/D 0.99−0.01 better than 52%
Pistol kills per match 2.5
Knife kills 4 in 169 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.7% no comparison
Rounds with 3K 6.1% no comparison
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 1x 4K, 1 ace in 12 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 28% no comparison
Utility damage per round 5.8 no comparison
Enemies flashed per round 0.59 no comparison
Rounds with a death 69%−3 pp better than 90%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.91
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 169 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −63 ELO
20 matches · 50% wins
On Nuke −54 ELO
20 matches · 55% wins
On Tuesdays −164 ELO, win rate 36%

4revr loses the most ELO on Ancient: −63 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
61% better than 86%
0.68 better than 31%
78.9 level
1.00 better than 52%
46% of 219 duels better than 29%
40% of 42 situations better than 57%
Dust 241
56% better than 69%
0.66 better than 22%
73.0 better than 19%
0.96 better than 34%
49% of 147 duels better than 44%
54% of 28 situations better than 88%
Ancient20
50% better than 46%
0.70 better than 39%
77.7 better than 39%
0.99 better than 47%
53% of 76 duels better than 71%
43% of 14 situations better than 64%
Nuke20
55% better than 58%
0.78 better than 70%
83.8 better than 67%
1.10-
57% of 83 duels better than 79%
38% of 16 situations level
Inferno16
50% better than 42%
0.60 better than 9%
80.7 better than 62%
0.84-
52% of 44 duels better than 61%
40% of 5 situations better than 57%
Anubis6
33% -
0.68 -
80.4 -
0.91-
52% of 21 duels -
33% of 3 situations -
Overpass6
33% -
0.69 -
85.4 -
0.87-
71% of 24 duels -
25% of 4 situations -
Train3
33% -
0.96 -
94.1 -
1.35-
69% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4revr plays

Across 169 matches 4revr averages K/R 0.69 and ADR 78.6; the rating across the 148 rated matches is 0.99. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 90% of players on level 7. On average 15.1 kills per match, 43% of them headshots. The strongest map is Mirage with a 61% win rate in 57 matches. In 51 of 148 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 12 matches with detailed stats: 1 4Ks and 1 aces. Best month by rating: October 2026 at 1.28. 4revr loses the most ELO on Ancient (−63 ELO, win rate 50%). Things go best on Mirage (+386 ELO, win rate 61%). Last 30 days: 6 matches, win rate 67%, ELO balance +72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.