3abibnoybeepboop

China
Streamer Player Viewer
157 matches tracked

How does 3abibnoybeepboop play?

Rating 1.11 (from 20 matches) K/R 0.88 ADR 92.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
K/D 1.30+0.28 · Ø 1.02 better than 97%
Pistol kills per match 2.2
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

MVPs per match 2.8+0.5 · Ø 2.3 better than 90%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 3abibnoybeepboop is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 49 before.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 1.17.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +175 ELO, win rate 56%
On Saturdays −38 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Cache
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 41 · Ancient
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
72% better than 98%
0.91 better than 97%
97.6 better than 97%
1.20-
41% of 39 duels better than 6%
0% of 6 situations better than 1%
Anubis36
64% better than 86%
0.91 better than 97%
94.7 better than 96%
1.11-
67% of 12 duels better than 99%
50% of 2 situations better than 80%
Dust 234
56% better than 66%
0.83 better than 85%
86.2 better than 75%
0.87-
46% of 28 duels better than 22%
57% of 7 situations better than 92%
Ancient14
71% -
0.90 -
92.9 -
-
-
-
Inferno12
58% -
0.89 -
89.0 -
-
-
-
Nuke9
22% -
0.75 -
74.2 -
-
-
-
Overpass6
83% -
0.84 -
90.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 3abibnoybeepboop plays

Across 157 matches 3abibnoybeepboop averages K/R 0.88 and ADR 92.3; the rating across the 20 rated matches is 1.11. Biggest strength: K/D at 1.30, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 43% headshots. The strongest map is Mirage with a 72% win rate in 43 matches. In 9 of 20 matches the rating was 1.10 or higher (45%), in 6 it was below 0.90. Best month by rating: June 2026 at 1.32. Things go best on Mirage (+526 ELO, win rate 72%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.