2b_hatters

Ukraine
Streamer

1,010 followers 3 streams in 30 days 1 avg. viewers last live on Oct 24, 2026

161 matches tracked
ELO ▼ 28
964
30-day peak: 992
Rank EU
#1,208,462
Ukraine #61,712 in Ukraine

How does 2b_hatters play?

Rating 0.96 (from 84 matches) K/R 0.72 ADR 78.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so right on the average (9%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 18%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so clearly below the average (43%).

Headshot rate 38%−5 pp · Ø 43% better than 28%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 0.96+0.02 · Ø 0.94 better than 63%
Pistol kills per match 2.8
Knife kills 2 in 161 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 39%
3K rounds 3.3%−0.3 pp · Ø 3.6% better than 41%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 6x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 35%
Utility damage per round 5.5+1.9 · Ø 3.6 better than 84%
Enemies flashed per round 0.52+0.29 · Ø 0.23 better than 96%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.7, Win rate at 47%
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp, ELO −80

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Right on the average (0.69).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
43 matches · 44% win rate
On Fridays −137 ELO, win rate 35%

2b_hatters loses the most ELO on Mirage: −53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Cache
  2. Most kills in a match: 50 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
44% better than 33%
0.67 better than 39%
75.0 better than 39%
0.94 better than 46%
45% of 118 duels better than 30%
33% of 12 situations better than 38%
Dust 242
48% better than 47%
0.76 better than 84%
82.9 better than 79%
0.98 better than 60%
52% of 111 duels better than 70%
41% of 17 situations better than 65%
Ancient27
48% better than 44%
0.80 better than 92%
82.0 better than 77%
1.05-
53% of 66 duels better than 78%
38% of 13 situations better than 56%
Anubis16
19% better than 1%
0.64 better than 26%
73.6 better than 31%
0.91-
35% of 26 duels better than 4%
-
Cache15
60% -
0.78 -
86.5 -
1.05-
50% of 36 duels -
38% of 8 situations -
Nuke11
73% -
0.63 -
69.4 -
0.89-
40% of 25 duels -
0% of 2 situations -
Inferno6
33% -
0.57 -
74.9 -
0.36-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2b_hatters plays

Across 161 matches 2b_hatters averages K/R 0.72 and ADR 78.7; the rating across the 84 rated matches is 0.96. Biggest strength: Utility damage per round at 5.5, better than 84% of level 4 players. Most room to improve: Clutch 1v1 won at 30%, better than only 18% of level 4 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 26 of 84 matches the rating was 1.10 or higher (31%), in 40 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. 2b_hatters loses the most ELO on Mirage (−53 ELO, win rate 44%). Things go best in match 2 of the day (+274 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +274 ELO. Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp, ELO −80. Unchanged in recent months: ADR at 76.7, Win rate at 47%. Last 30 days: 2 matches, win rate 0%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.