1starfall1

Russia
285 matches tracked

How does 1starfall1 play?

Rating 1.06 (from 131 matches) K/R 0.81 ADR 88.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 3.5
Knife kills 2 in 285 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −5.9, Win rate −14 pp, ELO −173

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.89. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −121 ELO
34 matches · 44% win rate
On Ancient −85 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −231 ELO, win rate 45%
On Tuesdays −25 ELO, win rate 43%

1starfall1 loses the most ELO in match 3 of the day: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 3.13 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 49 · Nuke
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
57% better than 70%
0.82 better than 83%
88.2 better than 83%
1.05 better than 59%
53% of 220 duels better than 64%
41% of 22 situations better than 57%
Dust 270
51% better than 48%
0.79 better than 74%
88.1 better than 82%
1.05 better than 56%
47% of 217 duels better than 26%
25% of 12 situations better than 18%
Anubis37
57% better than 67%
0.85 better than 93%
91.7 better than 94%
1.15 better than 87%
54% of 143 duels better than 65%
38% of 8 situations right on the average
Nuke28
50% better than 36%
0.86 better than 83%
89.9 better than 82%
1.05 better than 48%
59% of 88 duels better than 81%
42% of 12 situations better than 55%
Ancient20
45% better than 28%
0.75 better than 54%
77.6 better than 29%
1.05-
56% of 57 duels better than 75%
29% of 7 situations better than 26%
Inferno13
54% -
0.80 -
92.2 -
0.88-
40% of 47 duels -
100% of 1 situations -
Overpass8
63% -
0.85 -
91.6 -
-
-
-
Cache6
83% -
0.81 -
82.9 -
1.08-
51% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1starfall1 plays

Across 285 matches 1starfall1 averages K/R 0.81 and ADR 88.1; the rating across the 131 rated matches is 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 37 matches. In 57 of 131 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. 1starfall1 loses the most ELO in match 3 of the day (−121 ELO, win rate 44%). Things go best in match 1 of the day (+300 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +300 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, ADR −5.9, Win rate −14 pp, ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.