How does 1ruzka play?

Rating 0.98 (from 5 matches) K/R 0.70 ADR 73.4 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.09 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating from 5 of 146 matches
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 24% no comparison
Opening duels won 62% no comparison

Clutch

Last one alive
Clutch 1v1 won 60% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 8% no comparison
K/D 0.99−0.01 · Ø 1.00 better than 60%
Pistol kills per match 2.5
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.8% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 0x 4K, 0 aces in 5 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 3.3 no comparison
Enemies flashed per round 0.24 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
Whether 1ruzka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 141 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −134 ELO
25 matches · 40% win rate
On Dust 2 −60 ELO
41 matches · 51% win rate
On Wednesdays −292 ELO, win rate 34%

1ruzka loses the most ELO from match 5 of the day: −134 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.12 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 40%
0.70 better than 42%
72.3 better than 19%
0.94-
56% of 18 duels better than 85%
0% of 1 situations better than 1%
Dust 241
51% better than 56%
0.69 better than 38%
73.9 better than 22%
0.98-
54% of 13 duels better than 74%
50% of 2 situations better than 82%
Anubis12
67% -
0.75 -
75.6 -
-
-
-
Inferno11
18% -
0.67 -
68.0 -
-
-
-
Nuke11
27% -
0.64 -
68.2 -
-
-
-
Ancient10
40% -
0.75 -
74.8 -
-
-
-
Cache8
50% -
0.81 -
86.6 -
1.03-
88% of 8 duels -
100% of 2 situations -
Overpass6
50% -
0.67 -
72.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 1ruzka plays

Across 146 matches 1ruzka averages K/R 0.70 and ADR 73.4; the rating across the 5 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Damage per round (ADR) at 73.4, better than only 19% of level 6 players. Averages 15.2 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. 1ruzka loses the most ELO from match 5 of the day (−134 ELO, win rate 40%). Things go best in match 3 of the day (+19 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +19 ELO. Last 30 days: 4 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.