1mtr___

Norway
Moderator Streamer Player Viewer
198 matches tracked

How does 1mtr___ play?

Rating 1.13 (from 65 matches) K/R 0.77 ADR 84.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 65 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.7
Knife kills 14 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 19x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, Rating +0.19, ADR +15.0, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −233

Aug to Sep 2026 compared with May to Jun 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.88 (at the start 0.73). Well above the average (0.73).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −175 ELO
36 matches · 39% win rate
On Dust 2 −165 ELO
43 matches · 42% win rate
On Mondays −94 ELO, win rate 38%

1mtr___ loses the most ELO in match 3 of the day: −175 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 38 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 58%
0.76 better than 68%
84.0 better than 72%
1.20-
68% of 73 duels better than 99%
50% of 8 situations better than 80%
Dust 243
42% better than 23%
0.74 better than 61%
79.4 better than 48%
1.17-
58% of 92 duels better than 86%
20% of 5 situations better than 12%
Ancient37
54% better than 62%
0.76 better than 65%
84.9 better than 74%
1.02-
49% of 73 duels better than 39%
0% of 5 situations better than 1%
Inferno22
36% better than 7%
0.77 better than 67%
87.2 better than 79%
1.03-
47% of 43 duels better than 25%
0% of 2 situations better than 1%
Nuke19
58% better than 60%
0.85 better than 81%
93.2 better than 88%
1.09-
59% of 90 duels better than 81%
29% of 7 situations better than 21%
Anubis9
44% -
0.86 -
92.9 -
1.37-
42% of 33 duels -
50% of 2 situations -
Cache5
40% -
0.77 -
88.8 -
1.02-
54% of 39 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1mtr___ plays

Across 198 matches 1mtr___ averages K/R 0.77 and ADR 84.8; the rating across the 65 rated matches is 1.13. Biggest strength: Rounds with first kill at 19%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 31 of 65 matches the rating was 1.10 or higher (48%), in 22 it was below 0.90. In 50 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.37. 1mtr___ loses the most ELO in match 3 of the day (−175 ELO, win rate 39%). Things go best in match 1 of the day (+327 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +327 ELO. Improved over the last three months: K/R +0.15, Rating +0.19, ADR +15.0, Headshots +3 pp. Got weaker: Win rate −13 pp, ELO −233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.