1Fruitcupx

USA
Creator Streamer

10,028 followers 50 streams in 30 days 67 avg. viewers last live on Oct 22, 2026

464 matches tracked 122 matches in 30 days
ELO ▲ 210
3,350
30-day peak: 3,572
Rank NA ▼ 54 places
#72
USA #39 in USA
30 days · prev. #18 · best #16

How does 1Fruitcupx play?

Rating 1.22 (from 337 matches) K/R 0.88 ADR 94.8 from 464 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 337 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 3.6
Knife kills 5 in 464 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.5%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 97%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 51x 4K, 8 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +178
= Stayed the same
K/R at 0.88, Rating at 1.23, ADR at 94.7, Headshots at 52%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −256 ELO
34 matches · 47% win rate
On Dust 2 −225 ELO
49 matches · 43% win rate
Between 6:00 and 12:00 −170 ELO, win rate 48%
On Fridays −173 ELO, win rate 43%

1Fruitcupx loses the most ELO on Nuke: −256 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 51 · Mirage

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
53% better than 42%
0.91 better than 95%
98.3 better than 97%
1.23 better than 89%
61% of 679 duels better than 90%
40% of 96 situations better than 54%
Anubis75
52% better than 38%
0.85 better than 87%
91.3 better than 89%
1.17 better than 81%
56% of 259 duels better than 70%
35% of 31 situations better than 41%
Ancient65
65% better than 81%
0.92 better than 96%
96.3 better than 95%
1.32 better than 97%
67% of 165 duels better than 99%
37% of 46 situations better than 45%
Dust 249
43% better than 13%
0.84 better than 82%
90.2 better than 83%
1.12 better than 64%
54% of 85 duels better than 58%
44% of 16 situations better than 64%
Nuke34
47% better than 19%
0.83 better than 76%
90.2 better than 81%
1.12 better than 61%
56% of 96 duels better than 64%
35% of 17 situations better than 37%
Inferno24
54% better than 25%
0.93 better than 89%
95.1 better than 82%
1.31 better than 85%
58% of 53 duels better than 57%
29% of 21 situations better than 26%
Cache20
45% better than 11%
0.85 better than 74%
91.6 better than 78%
1.18 better than 67%
56% of 61 duels better than 56%
38% of 8 situations right on the average
Overpass7
43% -
0.77 -
84.0 -
1.00-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1Fruitcupx plays

Across 464 matches 1Fruitcupx averages K/R 0.88 and ADR 94.8; the rating across the 337 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 94.8, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 65 matches. In 206 of 337 matches the rating was 1.10 or higher (61%), in 52 it was below 0.90. In 224 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. 1Fruitcupx loses the most ELO on Nuke (−256 ELO, win rate 47%). Things go best on Ancient (+264 ELO, win rate 65%). Improved over the last three months: ELO +178. Unchanged in recent months: K/R at 0.88, Rating at 1.23, ADR at 94.7, Headshots at 52%, Win rate at 53%. Last 30 days: 122 matches, win rate 53%, net ELO +214.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.