1fishman25

China
Moderator Streamer Player Viewer
211 matches tracked 10 matches in 30 days
ELO ▼ 37
1,968
30-day peak: 2,095
Rank EU
#260,676
China #3,239 in China

How does 1fishman25 play?

Rating 0.80 (from 93 matches) K/R 0.65 ADR 72.7 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 45%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 11%−27 pp · Ø 38% better than 1%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.81−0.19 · Ø 1.00 better than 2%
Pistol kills per match 2.3
Knife kills 1 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 10%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,968
▼ Got worse
K/R −0.06, ADR −5.8, Win rate −10 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −363 ELO
80 matches · 43% win rate
In match 3 of the day −234 ELO
31 matches · 35% win rate
On Thursdays −273 ELO, win rate 39%

1fishman25 loses the most ELO on Mirage: −363 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.42 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
43% better than 24%
0.60 better than 6%
68.1 better than 6%
0.74 better than 1%
36% of 202 duels better than 2%
15% of 13 situations better than 5%
Anubis45
62% better than 82%
0.68 better than 25%
76.4 better than 29%
0.78 better than 1%
42% of 133 duels better than 9%
13% of 8 situations better than 5%
Ancient42
52% right on the average
0.66 better than 13%
74.1 better than 16%
0.89 better than 10%
45% of 130 duels better than 17%
23% of 13 situations better than 15%
Inferno23
65% better than 85%
0.68 better than 24%
76.3 better than 26%
0.69-
43% of 56 duels better than 13%
-
Nuke17
65% better than 80%
0.68 better than 14%
74.5 better than 14%
0.88-
50% of 32 duels better than 36%
0% of 4 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How 1fishman25 plays

Across 211 matches 1fishman25 averages K/R 0.65 and ADR 72.7; the rating across the 93 rated matches is 0.80. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Rating at 0.80, better than only 1% of level 9 players. Averages 14.3 kills per match with 52% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 13 of 93 matches the rating was 1.10 or higher (14%), in 57 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. 1fishman25 loses the most ELO on Mirage (−363 ELO, win rate 43%). Things go best on Anubis (+259 ELO, win rate 62%). Match no. 2 of the day goes best: 58% win rate, +203 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, ADR −5.8, Win rate −10 pp. Unchanged in recent months: ELO at 1,968. Last 30 days: 10 matches, win rate 40%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.