18CM_CEKCA

AF
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583 matches tracked 91 matches in 30 days Follow on Twitch

How does 18CM_CEKCA play?

Rating 1.73 (from 146 matches) K/R 1.04 ADR 107.7 from 583 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with at least a normal rating (0.90 and up). 95%
Rating spread from 146 matches
outstanding 1.80 and up 40% strong 1.30 to 1.79 45% good 1.10 to 1.29 5% normal 0.90 to 1.09 4% weak 0.75 to 0.89 1% very weak below 0.75 3%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
Multi-killsAWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 20%+10.0 pp better than 99%
Opening duels won 69%+18 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 69%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 2.7+1.1 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 11%
AWP share of kills 22%+11 pp better than 89%
K/D 1.46+0.43 better than 99%
Pistol kills per match 3.4
Knife kills 5 in 583 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 20.1%+6.8 pp better than 99%
Rounds with 3K 10.1%+6.0 pp better than 99%
MVPs per match 3.6+1.3 better than 99%
4Ks and aces 243x 4K, 49 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.39+0.09 better than 75%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.34, ADR +30.8, Headshots +5 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −664

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.17
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.21. Last 3 months: 1.18 (at the start 0.84).

Patterns

From the last 583 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −23 ELO
124 matches · 48% wins
With hibash on the team no ELO value
59 matches · 32% wins

18CM_CEKCA loses the most ELO on Anubis: −23 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.41 · Anubis
  2. Recorded match no. 500 · Ancient
  3. Most kills in a match: 65 · Dust 2
  4. Longest win streak: 17 wins in a row · Dust 2

Maps in detail

from the last 583 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2164
49% better than 37%
1.10 better than 99%
110.9 better than 99%
1.78–
68% of 827 duels better than 99%
43% of 108 situations better than 64%
Ancient132
56% better than 62%
1.05 better than 99%
110.4 better than 99%
1.73–
66% of 673 duels better than 98%
38% of 91 situations level
Anubis124
48% better than 34%
1.06 better than 99%
111.1 better than 99%
1.77–
67% of 729 duels better than 99%
38% of 72 situations better than 47%
Mirage63
60% better than 79%
0.84 better than 86%
88.6 better than 83%
1.71–
54% of 186 duels better than 64%
47% of 15 situations better than 74%
Inferno52
46% better than 22%
1.01 better than 99%
101.2 better than 96%
1.57–
68% of 259 duels better than 97%
36% of 33 situations better than 45%
Cache16
56% –
1.10 –
115.3 –
1.72–
67% of 100 duels –
29% of 7 situations –
Nuke16
56% level
0.90 better than 93%
91.4 better than 85%
1.76–
54% of 67 duels better than 56%
42% of 12 situations better than 56%
Vertigo15
33% –
1.04 –
103.4 –
1.39–
64% of 81 duels –
60% of 10 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 18CM_CEKCA plays

Across 583 matches 18CM_CEKCA averages K/R 1.04 and ADR 107.7; the rating across the 146 rated matches is 1.73. Biggest strength: Damage per round (ADR) at 107.7. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 11% of players on level 10. On average 22.8 kills per match, 43% of them headshots. The strongest map is Mirage with a 60% win rate in 63 matches. In 133 of 146 matches the rating was 1.10 or higher (91%), in 7 it was below 0.90. In 330 matches with detailed stats: 243 4Ks and 49 aces. Best month by rating: September 2026 at 1.74. 18CM_CEKCA loses the most ELO on Anubis (−23 ELO, win rate 48%). Things go best on Ancient (+478 ELO, win rate 56%). Improved over the last three months: K/R +0.34, ADR +30.8, Headshots +5 pp, Win rate +6 pp. Got weaker: ELO −664. Last 30 days: 91 matches, win rate 54%, ELO balance +221.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.