11evolvers11

Russia
Moderator Streamer Player Viewer

10 followers 2 streams in 30 days 2 avg. viewers last live on Oct 18, 2026

360 matches tracked 62 matches in 30 days
ELO ▲ 102
2,430
30-day peak: 2,595
Rank EU
#66,688
Russia #18,981 in Russia

How does 11evolvers11 play?

Rating 1.10 (from 251 matches) K/R 0.78 ADR 83.2 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 6 in 360 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 42x 4K, 7 aces in 163 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.83 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.83+0.54 · Ø 0.29 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +400
= Stayed the same
K/R at 0.78, ADR at 84.1, Headshots at 52%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
42 matches · 48% win rate
On Mirage −61 ELO
90 matches · 48% win rate
Between 6:00 and 12:00 −86 ELO, win rate 42%

11evolvers11 loses the most ELO on Ancient: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 42 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
56% better than 66%
0.77 better than 62%
82.6 better than 56%
1.10 better than 69%
53% of 351 duels better than 59%
50% of 56 situations better than 81%
Mirage90
48% better than 34%
0.78 better than 66%
81.8 better than 53%
1.09 better than 66%
56% of 236 duels better than 76%
33% of 52 situations better than 36%
Inferno48
60% better than 68%
0.83 better than 80%
89.7 better than 81%
1.26 better than 92%
57% of 109 duels better than 69%
57% of 30 situations better than 90%
Ancient42
48% better than 36%
0.77 better than 62%
83.7 better than 60%
1.07 better than 62%
54% of 85 duels better than 62%
23% of 26 situations better than 15%
Anubis35
49% better than 36%
0.75 right on the average
81.9 better than 52%
1.04 right on the average
46% of 95 duels better than 22%
35% of 23 situations better than 42%
Nuke14
29% -
0.78 -
79.0 -
0.91-
41% of 22 duels -
100% of 2 situations -
Cache8
38% -
0.80 -
81.6 -
1.24-
63% of 16 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 11evolvers11 plays

Across 360 matches 11evolvers11 averages K/R 0.78 and ADR 83.2; the rating across the 251 rated matches is 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 48 matches. In 123 of 251 matches the rating was 1.10 or higher (49%), in 77 it was below 0.90. In 163 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.21. 11evolvers11 loses the most ELO on Ancient (−74 ELO, win rate 48%). Things go best on Dust 2 (+372 ELO, win rate 56%). Improved over the last three months: ELO +400. Unchanged in recent months: K/R at 0.78, ADR at 84.1, Headshots at 52%, Win rate at 50%. Last 30 days: 62 matches, win rate 53%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.