xiqvig0d

xiqvig0d

Russia Streamer Player
48 matches tracked 29 matches in 30 days Follow on Twitch

How does xiqvig0d play?

Rating 1.44 (from 5 matches) K/R 0.87 ADR 92.0 from 48 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.44
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
AWPerMulti-killsEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 25%+15.0 pp better than 99%
Opening duels won 64%+15 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−14 pp better than 4%
Clutch 1v2 won 53%+32 pp better than 99%
Clutch kills per match 1.4−0.2 better than 33%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%+1 pp better than 53%
AWP share of kills 31%+20 pp better than 96%
K/D 1.38+0.41 better than 99%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds
Rounds with 2K 18.0%+5.4 pp better than 99%
Rounds with 3K 9.3%+5.6 pp better than 99%
MVPs per match 3.3+1.2 better than 99%
4Ks and aces 15x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 50%
Utility damage per round 2.7−1.2 better than 24%
Enemies flashed per round 0.250.00 level
Rounds with a death 63%−10.0 pp better than 99%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

1.03
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.03.

Patterns

From the last 48 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 14 wins in a row · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 48 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
81% better than 99%
1.04 better than 99%
108.5 better than 99%
1.42–
60% of 120 duels better than 95%
63% of 8 situations better than 96%
Dust 210
40% –
0.88 –
90.0 –
-
63% of 57 duels –
43% of 7 situations –
Ancient7
86% –
0.91 –
100.8 –
-
62% of 68 duels –
50% of 2 situations –
Anubis7
43% –
0.99 –
104.7 –
1.66–
65% of 43 duels –
25% of 4 situations –
Nuke4
25% –
0.40 –
43.2 –
-
35% of 17 duels –
0% of 1 situations –
Inferno3
33% –
0.40 –
46.2 –
1.26–
40% of 20 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How xiqvig0d plays

Across 48 matches xiqvig0d averages K/R 0.87 and ADR 92.0; the rating across the 5 rated matches is 1.44. Biggest strength: Damage per round (ADR) at 92.0. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 25%. That is better than only 4% of players on level 5. On average 17.8 kills per match, 45% of them headshots. The strongest map is Mirage with a 81% win rate in 16 matches. In 29 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.44. Last 30 days: 29 matches, win rate 72%, ELO balance +432.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.