wellz222

RO
Streamer Player
152 matches tracked 37 matches in 30 days Follow on Twitch

How does wellz222 play?

Rating 1.18 (from 42 matches) K/R 0.81 ADR 82.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95% on level 9
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 52%+2 pp better than 63%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 3.2+1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+15 pp better than 99%
AWP share of kills 3%−8 pp better than 18%
K/D 1.26+0.26 better than 98%
Pistol kills per match 3.3 from the last 151

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.5 pp better than 82%
Rounds with 3K 4.9%+1.0 pp better than 85%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 22x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.1−1.2 better than 23%
Enemies flashed per round 0.32+0.04 better than 64%
Rounds with a death 65%−7 pp better than 98%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
ADR at 82.3, ELO at 1,939
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.80 (at the start 0.84).

Patterns

From the last 151 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 40% wins
On Dust 2 −8 ELO
36 matches · 53% wins
From match 5 of the day ±0 ELO
23 matches · 39% wins

wellz222 loses the most ELO on Anubis: −30 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.87 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
43% better than 25%
0.83 better than 90%
86.7 better than 82%
1.24-
55% of 175 duels better than 75%
38% of 45 situations level
Dust 236
53% better than 58%
0.84 better than 92%
82.3 better than 62%
1.06-
52% of 87 duels better than 59%
45% of 31 situations better than 70%
Anubis20
40% better than 19%
0.81 better than 87%
80.8 better than 52%
1.18-
50% of 50 duels level
43% of 23 situations better than 64%
Ancient15
33% better than 7%
0.71 better than 34%
72.4 better than 11%
0.86-
58% of 38 duels better than 85%
14% of 7 situations better than 6%
Nuke10
60% -
0.78 -
79.4 -
1.29-
61% of 23 duels -
30% of 10 situations -
Inferno9
33% -
0.86 -
82.5 -
1.26-
56% of 25 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wellz222 plays

Across 152 matches wellz222 averages K/R 0.81 and ADR 82.6; the rating across the 42 rated matches is 1.18. Biggest strength: Headshot rate at 63%. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 17.7 kills per match, 63% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 22 of 42 matches the rating was 1.10 or higher (52%), in 9 it was below 0.90. In 105 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. wellz222 loses the most ELO on Anubis (−30 ELO, win rate 40%). Things go best on Mirage (+12 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 82.3, ELO at 1,939. Last 30 days: 37 matches, win rate 51%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.