tonyhackx

Russia
Streamer
146 matches tracked 61 matches in 30 days Follow on Twitch

How does tonyhackx play?

Rating 0.97 (from 73 matches) K/R 0.70 ADR 76.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 7
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 16%+6 pp better than 79%
K/D 1.000.00 level
Pistol kills per match 3.3 from the last 144
Knife kills 5 in 144 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 41%
Rounds with 3K 3.0%−0.9 pp better than 15%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 22x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.8+0.6 better than 67%
Enemies flashed per round 0.24−0.03 better than 45%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +410
= Stayed the same
ADR at 76.3
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −98 ELO
35 matches · 34% wins
In match 1 of the day −12 ELO
43 matches · 37% wins
Between 12:00 and 18:00 ±0 ELO, win rate 37%
On Wednesdays −7 ELO, win rate 38%

tonyhackx loses the most ELO on Mirage: −98 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.35 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 43%
0.75 better than 67%
78.6 better than 45%
1.02 better than 55%
49% of 221 duels better than 44%
48% of 31 situations better than 76%
Mirage35
34% better than 7%
0.67 better than 27%
72.8 better than 18%
0.89 better than 15%
43% of 119 duels better than 17%
24% of 17 situations better than 16%
Anubis20
50% level
0.69 better than 35%
79.8 better than 54%
0.99-
43% of 107 duels better than 13%
20% of 5 situations better than 9%
Ancient18
44% better than 31%
0.59 better than 4%
70.3 better than 7%
0.88-
38% of 76 duels better than 5%
31% of 13 situations better than 30%
Nuke8
63% -
0.78 -
78.0 -
0.64-
52% of 27 duels -
50% of 8 situations -
Inferno6
33% -
0.67 -
79.9 -
0.89-
46% of 26 duels -
0% of 2 situations -
Cache4
50% -
0.90 -
88.6 -
1.52-
73% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tonyhackx plays

Across 146 matches tonyhackx averages K/R 0.70 and ADR 76.7; the rating across the 73 rated matches is 0.97. Biggest strength: Rounds with a death at 70%. That is better than 82% of players on level 7. Most room to improve: Rounds with 3K at 3.0%. That is better than only 15% of players on level 7. On average 15.4 kills per match, 46% of them headshots. The strongest map is Anubis with a 50% win rate in 20 matches. In 21 of 73 matches the rating was 1.10 or higher (29%), in 36 it was below 0.90. In 113 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. tonyhackx loses the most ELO on Mirage (−98 ELO, win rate 34%). Things go best on Dust 2 (+112 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +410. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 76.3. Last 30 days: 61 matches, win rate 51%, ELO balance +181.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.