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ELO History
Absolute trend / switchable metrics
Placement
Hub
Win
Loss
Insufficient ELO data
There is not enough ELO data available for this period. The data will be added automatically as soon as more matches are available in this period.
No current session
No matches have been played in the current session. As soon as a match is started, the data will appear here.
Current form
General statistics
New
Time range:
Ø ELO
Your ELO gain or loss over the period. Green = you’re climbing, Red = you’re losing ground.
-279
Longest streak
Your longest consecutive winning or losing streak.
5
defeats
MVPs
How often, on average, you were the MVP of the round (per match).
2.2
Utility DMG
Damage you deal per match with grenades (HE, Molly).
105
Enemies Flashed
How many opponents you blind with your flashes per match.
5.9
Ø Deaths
Your average number of deaths per match. Fewer is better, obviously.
15.5
Multi-kills
Rounds in which you’ve scored 2 or more frags (double, triple, quad, ace).
56
Aces (5K)
How many times have you cleared the entire Enemy side on your own (5K)?
1
Clutch Kills
Average number of frags in clutch situations (1vX) per match.
1.8
AWP %
How many kills you get with the AWP.
11.5%
1.12
AVG KD
Kills per death. A figure above 1.0 means you’re killing more enemies than you’re dying.
0.77
AVG KR
Frags per round. Around 0.7 is solid; from 0.8 onwards, it’s really strong.
82.6
AVG ADR
Your damage per round. From around 85 onwards, you’re a proper damage-dealer.
0%
AVG HS%
How many of your frags are headshots? Just checking my aim.
44.1%
Win Rate %
How many of your matches you win during that period.
17.3
AVG Kills
Your average number of questions per match.
26.7%
Clutch Win %
How often you win your clutches (1vX) – on your own against several opponents.
53.4%
Opening Matches %
How often you win the first duel of the round (entry duel).
1.9
Entry Kills
Your opening frags per match – the team’s first kill.
2.3
First shoot-downs
How often, on average, you get the first kill of the round.
-
Ø Assists
Your assists per match – helping out when a teammate gets the kill.
46.9%
Utility Success %
How much of your Nade usage actually makes a difference (damage or flash).
Map Statistics
Train
100%
Win Rate
0.71
K/D
59.6
ADR
1
Matches
15
Kills
21
Deaths
1-0
Balance sheet
3
MVPs
60%
Headshots
Inferno
80%
Win Rate
1.22
K/D
91.9
ADR
5
Matches
84
Kills
69
Deaths
4-1
Balance sheet
14
MVPs
46.4%
Headshots
Nuke
50%
Win Rate
1.47
K/D
97.9
ADR
2
Matches
50
Kills
34
Deaths
1-1
Balance sheet
7
MVPs
60.5%
Headshots
Overpass
33.3%
Win Rate
1.43
K/D
96.2
ADR
3
Matches
67
Kills
47
Deaths
1-2
Balance sheet
9
MVPs
58.3%
Headshots
Mirage
25%
Win Rate
0.94
K/D
82.4
ADR
8
Matches
122
Kills
130
Deaths
2-6
Balance sheet
11
MVPs
53.8%
Headshots
Ancient
0%
Win Rate
0.78
K/D
83.8
ADR
1
Matches
14
Kills
18
Deaths
0-1
Balance sheet
1
MVPs
64%
Headshots
Filters
4 / 4 Clips
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