Seqwell

Russia
Streamer Player
272 matches tracked 83 matches in 30 days Follow on Twitch

How does Seqwell play?

Rating 0.90 (from 134 matches) K/R 0.62 ADR 71.0 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 28% very weak below 0.75 25%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 46%−4 pp better than 15%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 42%−6 pp better than 17%
AWP share of kills 10%−1 pp better than 56%
K/D 0.86−0.14 better than 4%
Pistol kills per match 2.2
Knife kills 1 in 272 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.8 pp better than 6%
Rounds with 3K 2.9%−1.0 pp better than 9%
MVPs per match 1.9−0.4 better than 11%
4Ks and aces 18x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.6 better than 39%
Enemies flashed per round 0.22−0.06 better than 35%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +900
= Stayed the same
K/R at 0.62, ADR at 71.3
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.63. Last 3 months: 0.62 (at the start 0.60).

Patterns

From the last 272 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
48 matches · 46% wins
In match 1 of the day −62 ELO
44 matches · 45% wins
On Fridays −232 ELO, win rate 42%

Seqwell loses the most ELO on Dust 2: −142 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Reached level 10 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.20 · Mirage
  5. Most kills in a match: 33 · Ancient

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
57% better than 73%
0.61 better than 6%
70.9 better than 10%
0.87 better than 8%
45% of 419 duels better than 19%
40% of 45 situations better than 58%
Ancient63
60% better than 80%
0.66 better than 13%
73.6 better than 13%
0.99 better than 40%
50% of 282 duels better than 47%
47% of 36 situations better than 72%
Dust 248
46% better than 31%
0.58 better than 2%
69.2 better than 5%
0.82 better than 2%
42% of 225 duels better than 11%
22% of 23 situations better than 12%
Anubis28
54% better than 62%
0.58 better than 1%
65.0 better than 1%
0.78-
45% of 114 duels better than 21%
57% of 14 situations better than 91%
Inferno19
53% better than 47%
0.73 level
77.2 better than 33%
1.00-
53% of 93 duels better than 56%
33% of 9 situations better than 37%
Nuke16
50% better than 33%
0.60 better than 2%
68.7 better than 6%
0.85-
43% of 67 duels better than 10%
0% of 5 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How Seqwell plays

Across 272 matches Seqwell averages K/R 0.62 and ADR 71.0; the rating across the 134 rated matches is 0.90. Most room to improve: K/D at 0.86. That is better than only 4% of players on level 9. On average 13.9 kills per match, 42% of them headshots. The strongest map is Ancient with a 60% win rate in 63 matches. In 27 of 134 matches the rating was 1.10 or higher (20%), in 71 it was below 0.90. In 251 matches with detailed stats: 18 4Ks and 1 aces. Best month by rating: September 2026 at 0.92. Seqwell loses the most ELO on Dust 2 (−142 ELO, win rate 46%). Things go best on Mirage (+419 ELO, win rate 57%). Improved over the last three months: ELO +900. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.62, ADR at 71.3. Last 30 days: 83 matches, win rate 55%, ELO balance +351.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.