sbt_csgo

sbt_csgo

France
Streamer

1,045 followers 33 streams in 30 days 6 avg. viewers last live on Oct 15, 2026

295 matches tracked 73 matches in 30 days
ELO ▲ 70
3,535
30-day peak: 3,559
Rank EU ▲ 393 places
#885
FR #12 in FR
30 days · prev. #1,278 · best #835

How does sbt_csgo play?

Rating 1.03 (from 251 matches) K/R 0.71 ADR 75.8 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 251 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 48%−6 pp · Ø 54% better than 7%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.11).

Headshot rate 53%+1 pp · Ø 52% better than 42%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.07−0.04 · Ø 1.11 better than 20%
Pistol kills per match 2.5
Knife kills 3 in 295 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so well below the average (14.4%).

2K rounds 12.0%−2.4 pp · Ø 14.4% better than 4%
3K rounds 4.0%−0.5 pp · Ø 4.5% better than 19%
MVPs per match 2.3−0.3 · Ø 2.6 better than 16%
4Ks and aces 33x 4K, 2 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.35).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.54+0.19 · Ø 0.35 better than 94%
Deaths per round 66%−4 pp · Ø 70% better than 79%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +220
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −6.5, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.78).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −354 ELO
58 matches · 41% win rate
In match 4 of the day −42 ELO
35 matches · 49% win rate
On Thursdays −34 ELO, win rate 49%

sbt_csgo loses the most ELO on Ancient: −354 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.94 · Mirage
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 38%
0.69 better than 6%
72.4 better than 3%
1.01 better than 12%
40% of 176 duels better than 1%
45% of 29 situations better than 70%
Dust 267
67% better than 80%
0.74 better than 23%
78.3 better than 14%
1.09 better than 34%
47% of 178 duels better than 13%
54% of 37 situations better than 82%
Ancient58
41% better than 7%
0.71 better than 12%
79.1 better than 18%
1.04 better than 24%
50% of 207 duels better than 22%
41% of 37 situations better than 53%
Anubis43
65% better than 72%
0.71 better than 13%
74.4 better than 4%
1.05 better than 26%
47% of 121 duels better than 14%
32% of 22 situations better than 31%
Cache20
55% -
0.64 -
71.6 -
0.97-
48% of 63 duels -
40% of 15 situations -
Nuke20
50% better than 33%
0.69 better than 27%
73.9 better than 16%
0.97 better than 27%
50% of 64 duels better than 35%
11% of 9 situations better than 5%
Inferno15
53% better than 42%
0.69 better than 27%
76.4 better than 26%
0.99-
44% of 39 duels better than 7%
33% of 3 situations better than 35%
Overpass3
100% -
0.82 -
87.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How sbt_csgo plays

Across 295 matches sbt_csgo averages K/R 0.71 and ADR 75.8; the rating across the 251 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 67 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 93 it was below 0.90. In 211 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. sbt_csgo loses the most ELO on Ancient (−354 ELO, win rate 41%). Things go best in match 1 of the day (+335 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +335 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.05, Rating −0.10, ADR −6.5, Win rate −7 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 73 matches, win rate 53%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.