sbt_csgo
LIVE 1,045 followers 33 streams in 30 days 6 avg. viewers last live on Oct 15, 2026
How does sbt_csgo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (12%).
Clutch
Average33% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.07 K/D and so just below the average (1.11).
Impact
WeaknessExactly 2 kills in 12.0% of rounds and so well below the average (14.4%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.80. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.78).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.02 (at the start 1.12). Clearly below the average (1.10).
Damage per round (ADR)
Best month: May 2026 with 87.2. Last 3 months: 74.2 (at the start 80.7). Well below the average (84.2).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 53% (at the start 54%). Just above the average (52%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 54% (at the start 61%). Just above the average (53%).
Best month: September 2026 with 3,758. Last 3 months: 3,535 (at the start 3,315).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 295 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sbt_csgo loses the most ELO on Ancient: −354 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 1.94 · Mirage
- Most kills in a match: 34 · Ancient
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 295 matchesCompared with players on the same level who have at least 15 matches on the map.
How sbt_csgo plays
Across 295 matches sbt_csgo averages K/R 0.71 and ADR 75.8; the rating across the 251 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 67 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 93 it was below 0.90. In 211 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. sbt_csgo loses the most ELO on Ancient (−354 ELO, win rate 41%). Things go best in match 1 of the day (+335 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +335 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.05, Rating −0.10, ADR −6.5, Win rate −7 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 73 matches, win rate 53%, net ELO +101.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.