How does sail__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 87.7. Last 3 months: 84.6 (at the start 80.5).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 50%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 42% (at the start 50%).
Best month: July 2026 with 1,908. Last 3 months: 1,711 (at the start 1,699).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Highest rating in a match: 1.87 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 40 · Nuke
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How sail__ plays
Across 109 matches sail__ averages K/R 0.72 and ADR 82.7; the rating across the 50 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Opening duels won at 46%. That is better than only 16% of players on level 8. On average 16.8 kills per match, 52% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 18 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 1.08. Things go best on Mirage (+58 ELO, win rate 53%). Improved over the last three months: ADR +4.1, Headshots +3 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, ELO at 1,711. Last 30 days: 30 matches, win rate 40%, ELO balance −102.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.