sail__

JP
Moderator Streamer Player Viewer
109 matches tracked 30 matches in 30 days Follow on Twitch

How does sail__ play?

Rating 0.99 (from 50 matches) K/R 0.72 ADR 82.7 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43% on level 8
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 36% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 46%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 28%+8 pp better than 87%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 7%−3 pp better than 42%
K/D 0.96−0.04 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 67%
Rounds with 3K 3.8%−0.1 pp better than 46%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 8x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.51+0.23 better than 94%
Rounds with a death 75%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +4.1, Headshots +3 pp
= Stayed the same
K/R at 0.74, ELO at 1,711
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.87 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 40 · Nuke

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 61%
0.75 better than 61%
83.2 better than 66%
1.03 better than 57%
49% of 122 duels better than 41%
56% of 9 situations better than 90%
Dust 234
53% better than 61%
0.69 better than 30%
80.5 better than 53%
0.92-
47% of 135 duels better than 30%
40% of 10 situations better than 57%
Ancient15
27% better than 1%
0.72 better than 45%
87.6 better than 86%
0.93-
51% of 82 duels level
60% of 5 situations better than 92%
Nuke10
60% -
0.68 -
73.1 -
0.95-
42% of 33 duels -
-
Anubis9
22% -
0.77 -
85.2 -
1.22-
58% of 19 duels -
0% of 1 situations -
Inferno5
20% -
0.75 -
94.2 -
1.01-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sail__ plays

Across 109 matches sail__ averages K/R 0.72 and ADR 82.7; the rating across the 50 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%. That is better than 77% of players on level 8. Most room to improve: Opening duels won at 46%. That is better than only 16% of players on level 8. On average 16.8 kills per match, 52% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 14 of 50 matches the rating was 1.10 or higher (28%), in 18 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 1.08. Things go best on Mirage (+58 ELO, win rate 53%). Improved over the last three months: ADR +4.1, Headshots +3 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, ELO at 1,711. Last 30 days: 30 matches, win rate 40%, ELO balance −102.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.