rimku2

LT
Streamer Player
37 matches tracked Follow on Twitch

How does rimku2 play?

K/R 0.69 ADR 74.0 from 37 matches
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 51%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 31%
AWP share of kills 11%+1 pp better than 60%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.1
Knife kills 1 in 37 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 36%
Rounds with 3K 3.2%−0.7 pp better than 17%
MVPs per match 2.6+0.4 better than 87%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.1−1.1 better than 23%
Enemies flashed per round 0.41+0.13 better than 82%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.72.

Patterns

From the last 37 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.76 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.79 -
82.7 -
-
46% of 50 duels -
43% of 7 situations -
Ancient8
63% -
0.67 -
71.0 -
0.76-
50% of 30 duels -
57% of 7 situations -
Dust 26
50% -
0.72 -
75.7 -
0.54-
57% of 23 duels -
20% of 5 situations -
Anubis4
25% -
0.67 -
72.6 -
-
47% of 17 duels -
67% of 3 situations -
Nuke3
33% -
0.39 -
60.6 -
-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rimku2 plays

Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 92% of players on level 8. Most room to improve: Damage per round (ADR) at 74.0. That is better than only 13% of players on level 8. On average 16.3 kills per match, 44% of them headshots. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 2 matches, win rate 50%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.